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	<id>https://mirror.consumerrights.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Conqueror</id>
	<title>Consumer Rights Wiki - User contributions [en]</title>
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	<updated>2026-05-19T18:30:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://mirror.consumerrights.wiki/index.php?title=Framework&amp;diff=34677</id>
		<title>Framework</title>
		<link rel="alternate" type="text/html" href="https://mirror.consumerrights.wiki/index.php?title=Framework&amp;diff=34677"/>
		<updated>2026-01-24T11:21:42Z</updated>

		<summary type="html">&lt;p&gt;Conqueror: Grammar &amp;amp; added a reference and hyperlinked the text where it is relevant too.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CompanyCargo&lt;br /&gt;
| Description = &lt;br /&gt;
| Founded = 2020-01&lt;br /&gt;
| Industry = Computer Hardware&lt;br /&gt;
| Logo = Framework Computer logo.svg&lt;br /&gt;
| ParentCompany = &lt;br /&gt;
| Type = Private&lt;br /&gt;
| Website = https://frame.work&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{wplink|Framework Computer|Framework Computer, Inc.}}&#039;&#039;&#039; is an American personal computer manufacturer. It was founded in January 2020, by current CEO Nirav Patel. The company specializes in customization and repairability, the latter also helping the environment through making less laptops needing to be thrown out.&lt;br /&gt;
&lt;br /&gt;
==Consumer impact summary==&lt;br /&gt;
&lt;br /&gt;
===Freedom===&lt;br /&gt;
Framework allows its consumers to easily customize laptops, by having built-in options to change things they wouldn&#039;t normally be able to do, especially with the DIY version of their laptops. The customers are given the tools and instructions to teach them how to build their laptop with a great deal of freedom.&lt;br /&gt;
&lt;br /&gt;
===User Privacy===&lt;br /&gt;
As Framework sells solely the hardware and not the software, it doesn&#039;t need any more information than is necessary.&lt;br /&gt;
&lt;br /&gt;
===Business Model===&lt;br /&gt;
Framework business model is to make repairable and customizable computers, at a hardware level.&lt;br /&gt;
&lt;br /&gt;
===Market Control===&lt;br /&gt;
Framework is known for making highly modular and user-upgradeable laptops - [https://www.windowscentral.com/best-upgradeable-laptop some reviews even call it one of the only fully upgradeable consumer laptops] available with replaceable motherboard, CPU, ports, etc. But that doesn’t mean it “controls the whole market” because there isn’t a sizeable established “modular laptop market” with traditional competitors and market share metrics the way you would see in mainstream laptop segments rather than part by part.&lt;br /&gt;
&lt;br /&gt;
==Incidents==&lt;br /&gt;
No incidents have happened yet&lt;br /&gt;
&lt;br /&gt;
==Positive Incidents==&lt;br /&gt;
&lt;br /&gt;
===Assisting repairability:===&lt;br /&gt;
Framework utilizes QR codes on parts of their devices which users can scan to get support, view guides, order replacements or upgrades&amp;lt;ref&amp;gt;{{Cite web |title=Try It Out |url=https://frame.work/try-it-out |url-status=live |access-date=2026-01-24 |website=Framework}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Highly favourable reviews on iFixit:===&lt;br /&gt;
The Laptop 12,&amp;lt;ref&amp;gt;{{Cite web |last=Chamberlain |first=Elizabeth |date=2025-06-18 |title=Tough, Tiny, and Totally Repairable: Inside the Framework 12 |url=https://www.ifixit.com/News/111201/tough-tiny-and-totally-repairable-inside-the-framework-12 |url-status=live |access-date=2026-01-24 |website=iFixit}}&amp;lt;/ref&amp;gt; 13&amp;lt;ref&amp;gt;{{Cite web |last=Dixon |first=Taylor |date=2021-07-28 |title=Framework Laptop Teardown: 10/10, But is it Perfect? |url=https://www.ifixit.com/News/51614/framework-laptop-teardown-10-10-but-is-it-perfect |url-status=live |access-date=2026-01-24 |website=iFixit}}&amp;lt;/ref&amp;gt; and 16&amp;lt;ref&amp;gt;{{Cite web |last=iFixit |date=2024-01-23 |title=The Framework 16 Teardown!-Best Teardown of the year already?? |url=https://youtube.com/watch?v=Y8uv8fajOrc |url-status=live |access-date=2026-01-24 |website=YouTube}}&amp;lt;/ref&amp;gt; have all received highly favourable reviews on [https://www.ifixit.com iFixit], a pro consumer repair outlet, for their repairability.&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Framework Desktop (&#039;&#039;February 2025&#039;&#039;):&#039;&#039;&#039; a mini-computer designed to have it&#039;s case be more customizable through tiles that are able to be taken out and put back somewhere else.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Framework Laptop 12  (&#039;&#039;February 2025&#039;&#039;):&#039;&#039;&#039; is told as being a customizable laptop with 360° support and it comes with a stylus, being able to practically be used as a tablet.&amp;lt;ref&amp;gt;https://frame.work/laptop12&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Framework Laptop 13 (&#039;&#039;July 2021&#039;&#039;):&#039;&#039;&#039; is closer to your usual laptop, but is more repairable, it is seen as the most popular option by far from the other products.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Framework Laptop 16 (&#039;&#039;March 2023&#039;&#039;):&#039;&#039;&#039; It is the second most popular option and offers more customization than the Laptop 13. It can provide greater performance, and its keyboard is customizable, allowing it to be removed and repositioned. The keypad can also be removed and replaced with lighting modules, enabling a higher level of personalization.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
*Framework About Us: https://frame.work/about&lt;br /&gt;
*Framework Guides: https://guides.frame.work/&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}6. https://www.windowscentral.com/best-upgradeable-laptop&lt;br /&gt;
[[Category:{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Conqueror</name></author>
	</entry>
	<entry>
		<id>https://mirror.consumerrights.wiki/index.php?title=Retroid_Pocket_MINI_Handheld&amp;diff=11571</id>
		<title>Retroid Pocket MINI Handheld</title>
		<link rel="alternate" type="text/html" href="https://mirror.consumerrights.wiki/index.php?title=Retroid_Pocket_MINI_Handheld&amp;diff=11571"/>
		<updated>2025-03-11T11:15:52Z</updated>

		<summary type="html">&lt;p&gt;Conqueror: Added two images.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Image of the Device.jpg|alt=The image shown is a 2D digital image of the product released by the manufacturer during the product&#039;s marketing. |right|frameless]]&lt;br /&gt;
The Retroid Pocket Mini is a compact handheld gaming console designed for enthusiasts of retro gaming. Released in late &#039;&#039;&#039;2024&#039;&#039;&#039;, it features a &#039;&#039;&#039;3.7-inch AMOLED display with a 4:3 aspect ratio&#039;&#039;&#039;, ideal for classic game formats. The device runs on &#039;&#039;&#039;Android 10&#039;&#039;&#039; and is equipped with hardware capable of emulating platforms up to the PlayStation 2 and GameCube, delivering smooth performance at 60 frames per second.  Users have praised its vibrant display and robust emulation capabilities.  However, some have reported issues with certain graphical effects in emulated games, leading to limited return options offered by the manufacturer.  Despite these concerns, the Retroid Pocket Mini remains a popular choice for those seeking a portable retro gaming experience.&lt;br /&gt;
&lt;br /&gt;
==Consumer impact summary==&lt;br /&gt;
{{Placeholder box|Overview of concerns that arise from the conduct towards users of the product:&lt;br /&gt;
* User Freedom&lt;br /&gt;
* User Privacy&lt;br /&gt;
* Business Model&lt;br /&gt;
* Market Control}}&lt;br /&gt;
&lt;br /&gt;
$2&lt;br /&gt;
==Incidents==&lt;br /&gt;
This is a list of all consumer protection incidents related to this product. Any incidents not mentioned here can be found in the [[:Category:{{PAGENAME}}|{{PAGENAME}} category]].&lt;br /&gt;
[[File:Retroid David Announcement Screenshot 2025-03-11 113947.jpg|alt=- They gave customers 6 DAYS to request a refund - Only the FIRST 200 requests will be processed - All taxes and shipping costs are still for the customer - The website DOES NOT mention this hardware flaw for future buyers - The price of the product hasn&#039;t changed|thumb|The image is a screenshot taken in the Discord server of the Product. The Admin&#039;s response to the consumer backlash is visible alongwith the community&#039;s reactions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Placeholder box|Link to relevant theme articles or products with similar incidents.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Conqueror</name></author>
	</entry>
	<entry>
		<id>https://mirror.consumerrights.wiki/index.php?title=File:Retroid_David_announcement_screenshot_2025-03-11.jpg&amp;diff=11570</id>
		<title>File:Retroid David announcement screenshot 2025-03-11.jpg</title>
		<link rel="alternate" type="text/html" href="https://mirror.consumerrights.wiki/index.php?title=File:Retroid_David_announcement_screenshot_2025-03-11.jpg&amp;diff=11570"/>
		<updated>2025-03-11T11:13:07Z</updated>

		<summary type="html">&lt;p&gt;Conqueror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of their response to the incident regarding the product&lt;/div&gt;</summary>
		<author><name>Conqueror</name></author>
	</entry>
	<entry>
		<id>https://mirror.consumerrights.wiki/index.php?title=File:Retroid_Pocket_marketing.jpg&amp;diff=11569</id>
		<title>File:Retroid Pocket marketing.jpg</title>
		<link rel="alternate" type="text/html" href="https://mirror.consumerrights.wiki/index.php?title=File:Retroid_Pocket_marketing.jpg&amp;diff=11569"/>
		<updated>2025-03-11T11:06:51Z</updated>

		<summary type="html">&lt;p&gt;Conqueror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The image shown above is an image used by the manufacturer during the marketing of the device. It is a 2D digital art.&lt;/div&gt;</summary>
		<author><name>Conqueror</name></author>
	</entry>
	<entry>
		<id>https://mirror.consumerrights.wiki/index.php?title=Fear_of_missing_out&amp;diff=10910</id>
		<title>Fear of missing out</title>
		<link rel="alternate" type="text/html" href="https://mirror.consumerrights.wiki/index.php?title=Fear_of_missing_out&amp;diff=10910"/>
		<updated>2025-03-04T08:31:42Z</updated>

		<summary type="html">&lt;p&gt;Conqueror: Duplicated number 7 as number 8. Number 7 needs to be nuked by a mod coz it is broken&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[wikipedia:Fear_of_missing_out|Fear of missing out]]&#039;&#039;&#039; (FOMO) is a psychological phenomenon where a person feels like they are missing out on something that could improve or make life more enjoyable.&amp;lt;ref&amp;gt;https://www.bostonmagazine.com/news/2014/07/29/fomo-history/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As it relates to negative business practices, FOMO refers to the use of time-limited availability to instill a (sometimes false) sense of urgency in users, causing them to devote more time or money in order to acquire a product, service, or digital item.&lt;br /&gt;
&lt;br /&gt;
By exploiting this feeling in consumers, companies can:&lt;br /&gt;
&lt;br /&gt;
#profit off of users believing they won&#039;t be able to get the goods or service at a later date.&lt;br /&gt;
#pad usage metrics (in the case of digital goods) by forcing users to spend more time using a product to unlock a certain item or feature.&lt;br /&gt;
#profit by preying on users&#039; impatience, should they elect not to devote the time needed to unlock the item or feature without spending money.&lt;br /&gt;
&lt;br /&gt;
==Ways it can be exploited==&lt;br /&gt;
&lt;br /&gt;
===Battle passes===&lt;br /&gt;
The implementation of [[wikipedia:Battle_pass|battle-pass]] and seasonal mechanics have become an increasingly common occurrence in video games, particularly in those focused on multiplayer. The concept gained popularity as a more attractive alternative to [[wikipedia:Loot box|loot boxes]], games as a service, and traditional paid DLC. Battle passes gained widespread industry use after the wildly successful implementation of the concept in &#039;&#039;Fortnite Battle Royale&#039;&#039; by [[Epic Games, Inc.|Epic Games]] in 2018.&amp;lt;ref&amp;gt;https://www.vg247.com/fortnite-battle-royale-gets-dota-2-style-battle-pass-loads-of-new-items&amp;lt;/ref&amp;gt; Since then, games such as &#039;&#039;Call of Duty&#039;&#039;, &#039;&#039;Diablo IV&#039;&#039;, and &#039;&#039;Fallout 76&#039;&#039; have implemented battle passes and seasons with some variations.&lt;br /&gt;
&lt;br /&gt;
Battle passes are usually either free with limitations, or paid for through microtransactions. Typically, the free pass may have a very limited number of tiers or offer fewer or less-desirable rewards, but will track a user&#039;s progression through the paid-for battle pass, allowing the user to buy that battle pass at any time within the season to collect the rewards. A battle pass is typically structured into multiple tiers. By earning enough experience to complete a tier, the user gains the rewards offered at that tier and can then start on the next tier. More desirable rewards are provided at higher tiers, which offers a way for users to show off these unique customization options to other users as a status symbol. Experience is gained through normal gameplay and often through in-game challenges, while some games offer a way to accelerate progression through a battle pass by using additional microtransactions. At the end of the season, which can typically last for a month or more, a battle pass is replaced by a new one, and the previous rewards become unobtainable. This is true for both free and paid-for battle passes.&amp;lt;ref&amp;gt;https://www.pcgamer.com/battle-passes-are-replacing-loot-boxes-but-theyre-not-necessarily-a-better-deal/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While battle passes are more transparent about their rewards than loot boxes, they force users to invest a substantial amount of time into a game in order reach rewards they might want within the allotted timeframe of a season. This can play into a user&#039;s impatience and fear of missing out, and might cause them to spend additional money on microtransactions to advance the battle pass without grinding via boosts or paying to rank up.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that not all games have battle passes that expire at the end of a season. For example, both free and paid-for battle passes in &#039;&#039;Halo Infinite&#039;&#039; and &#039;&#039;Halo: The Master Chief Collection&#039;&#039; are always available to users even after their respective seasons have ended, though it is still necessary to grind through tiers in order to unlock all the rewards.&amp;lt;ref&amp;gt;https://support.halowaypoint.com/hc/en-us/articles/4408373413268-Halo-Infinite-Battle-Pass-Free-to-Play-FAQ&amp;lt;/ref&amp;gt; &amp;lt;!-- Hey, we should mention how the free tier battle passes always have little to no good loot. Halo Infinite especially has had a long track record of generic &amp;quot;grey&amp;quot; armor colors for its battle passes.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Timed releases===&lt;br /&gt;
While their historical use is rooted more into the costly endeavor to show films in theaters, timed releases in the modern day exist in a far more harmful capacity for consumers as distribution is capable of being offered digitally. A significant example of this usage was with &#039;&#039;Super Mario 3D All Stars,&#039;&#039; which had a roughly six-month window between mid-September 2020 and late March 2021 to purchase the game&amp;lt;ref&amp;gt;https://en-americas-support.nintendo.com/app/answers/detail/a_id/54896/~/why-was-super-mario-3d-all-stars-only-available-for-a-limited-time%3F&amp;lt;/ref&amp;gt; before it was permanently delisted from the  [[Nintendo]] eShop and physical copies stopped being manufactured.&amp;lt;ref&amp;gt;https://www.businessinsider.com/guides/tech/super-mario-3d-all-stars-preorder-price-release-date&amp;lt;/ref&amp;gt; This cessation cornered consumers, as purchasing in this window was the only way to purchase these three games that had been out of print for several years, and consumers who missed out are currently trapped into either using illicit methods or paying scalpers high prices in order to obtain this collection instead. &amp;lt;!-- To be further filled in later --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Countdown timers===&lt;br /&gt;
Countdown timers are a method to scare consumers into purchasing a product, either as a timed release as seen above, or a limited time deal or bundle. Sometimes, these timers can also lie to consumers, such as what has been seen on [[Temu]] and other cheap e-commerce platforms.&amp;lt;ref&amp;gt;{{Cite web |title=The Time is Ticking: The Effect of Limited Time Discounts on&lt;br /&gt;
Consumers’ Buying Behavior and Experience |url=.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Common terms]]&lt;br /&gt;
&amp;lt;references /&amp;gt;&amp;lt;ref&amp;gt;https://gunesacar.net/assets/CHI-EA-23-Time-is-Ticking-Deceptive-Countdown-Timers.pdf&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Conqueror</name></author>
	</entry>
	<entry>
		<id>https://mirror.consumerrights.wiki/index.php?title=Fear_of_missing_out&amp;diff=10895</id>
		<title>Fear of missing out</title>
		<link rel="alternate" type="text/html" href="https://mirror.consumerrights.wiki/index.php?title=Fear_of_missing_out&amp;diff=10895"/>
		<updated>2025-03-04T05:59:59Z</updated>

		<summary type="html">&lt;p&gt;Conqueror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[wikipedia:Fear_of_missing_out|Fear of missing out]]&#039;&#039;&#039; (FOMO) is a psychological phenomenon where a person feels like they are missing out on something that could improve or make life more enjoyable.&amp;lt;ref&amp;gt;https://www.bostonmagazine.com/news/2014/07/29/fomo-history/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As it relates to negative business practices, FOMO refers to the use of time-limited availability to instill a (sometimes false) sense of urgency in users, causing them to devote more time or money in order to acquire a product, service, or digital item.&lt;br /&gt;
&lt;br /&gt;
By exploiting this feeling in consumers, companies can:&lt;br /&gt;
&lt;br /&gt;
#profit off of users believing they won&#039;t be able to get the goods or service at a later date.&lt;br /&gt;
#pad usage metrics (in the case of digital goods) by forcing users to spend more time using a product to unlock a certain item or feature.&lt;br /&gt;
#profit by preying on users&#039; impatience, should they elect not to devote the time needed to unlock the item or feature without spending money.&lt;br /&gt;
&lt;br /&gt;
==Ways it can be exploited==&lt;br /&gt;
&lt;br /&gt;
===Battle passes===&lt;br /&gt;
The implementation of [[wikipedia:Battle_pass|battle-pass]] and seasonal mechanics have become an increasingly common occurrence in video games, particularly in those focused on multiplayer. The concept gained popularity as a more attractive alternative to [[wikipedia:Loot box|loot boxes]], games as a service, and traditional paid DLC. Battle passes gained widespread industry use after the wildly successful implementation of the concept in &#039;&#039;Fortnite Battle Royale&#039;&#039; by [[Epic Games, Inc.|Epic Games]] in 2018.&amp;lt;ref&amp;gt;https://www.vg247.com/fortnite-battle-royale-gets-dota-2-style-battle-pass-loads-of-new-items&amp;lt;/ref&amp;gt; Since then, games such as &#039;&#039;Call of Duty&#039;&#039;, &#039;&#039;Diablo IV&#039;&#039;, and &#039;&#039;Fallout 76&#039;&#039; have implemented battle passes and seasons with some variations.&lt;br /&gt;
&lt;br /&gt;
Battle passes are usually either free with limitations, or paid for through microtransactions. Typically, the free pass may have a very limited number of tiers or offer fewer or less-desirable rewards, but will track a user&#039;s progression through the paid-for battle pass, allowing the user to buy that battle pass at any time within the season to collect the rewards. A battle pass is typically structured into multiple tiers. By earning enough experience to complete a tier, the user gains the rewards offered at that tier and can then start on the next tier. More desirable rewards are provided at higher tiers, which offers a way for users to show off these unique customization options to other users as a status symbol. Experience is gained through normal gameplay and often through in-game challenges, while some games offer a way to accelerate progression through a battle pass by using additional microtransactions. At the end of the season, which can typically last for a month or more, a battle pass is replaced by a new one, and the previous rewards become unobtainable. This is true for both free and paid-for battle passes.&amp;lt;ref&amp;gt;https://www.pcgamer.com/battle-passes-are-replacing-loot-boxes-but-theyre-not-necessarily-a-better-deal/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While battle passes are more transparent about their rewards than loot boxes, they force users to invest a substantial amount of time into a game in order reach rewards they might want within the allotted timeframe of a season. This can play into a user&#039;s impatience and fear of missing out, and might cause them to spend additional money on microtransactions to advance the battle pass without grinding via boosts or paying to rank up.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that not all games have battle passes that expire at the end of a season. For example, both free and paid-for battle passes in &#039;&#039;Halo Infinite&#039;&#039; and &#039;&#039;Halo: The Master Chief Collection&#039;&#039; are always available to users even after their respective seasons have ended, though it is still necessary to grind through tiers in order to unlock all the rewards.&amp;lt;ref&amp;gt;https://support.halowaypoint.com/hc/en-us/articles/4408373413268-Halo-Infinite-Battle-Pass-Free-to-Play-FAQ&amp;lt;/ref&amp;gt; &amp;lt;!-- Hey, we should mention how the free tier battle passes always have little to no good loot. Halo Infinite especially has had a long track record of generic &amp;quot;grey&amp;quot; armor colors for its battle passes.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Timed releases===&lt;br /&gt;
While their historical use is rooted more into the costly endeavor to show films in theaters, timed releases in the modern day exist in a far more harmful capacity for consumers as distribution is capable of being offered digitally. A significant example of this usage was with &#039;&#039;Super Mario 3D All Stars,&#039;&#039; which had a roughly six-month window between mid-September 2020 and late March 2021 to purchase the game&amp;lt;ref&amp;gt;https://en-americas-support.nintendo.com/app/answers/detail/a_id/54896/~/why-was-super-mario-3d-all-stars-only-available-for-a-limited-time%3F&amp;lt;/ref&amp;gt; before it was permanently delisted from the  [[Nintendo]] eShop and physical copies stopped being manufactured.&amp;lt;ref&amp;gt;https://www.businessinsider.com/guides/tech/super-mario-3d-all-stars-preorder-price-release-date&amp;lt;/ref&amp;gt; This cessation cornered consumers, as purchasing in this window was the only way to purchase these three games that had been out of print for several years, and consumers who missed out are currently trapped into either using illicit methods or paying scalpers high prices in order to obtain this collection instead. &amp;lt;!-- To be further filled in later --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Countdown timers===&lt;br /&gt;
Countdown timers are a method to scare consumers into purchasing a product, either as a timed release as seen above, or a limited time deal or bundle. Sometimes, these timers can also lie to consumers, such as what has been seen on [[Temu]] and other cheap e-commerce platforms.&amp;lt;ref&amp;gt;{{Cite web |title=The Time is Ticking: The Effect of Limited Time Discounts on&lt;br /&gt;
Consumers’ Buying Behavior and Experience |url=https://gunesacar.net/assets/CHI-EA-23-Time-is-Ticking-Deceptive-Countdown-Timers.pdf |isbn=978-1-4503-9422-2/23/04}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Common terms]]&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Conqueror</name></author>
	</entry>
	<entry>
		<id>https://mirror.consumerrights.wiki/index.php?title=Fear_of_missing_out&amp;diff=10894</id>
		<title>Fear of missing out</title>
		<link rel="alternate" type="text/html" href="https://mirror.consumerrights.wiki/index.php?title=Fear_of_missing_out&amp;diff=10894"/>
		<updated>2025-03-04T05:59:43Z</updated>

		<summary type="html">&lt;p&gt;Conqueror: References repeated + tried resolving an error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[wikipedia:Fear_of_missing_out|Fear of missing out]]&#039;&#039;&#039; (FOMO) is a psychological phenomenon where a person feels like they are missing out on something that could improve or make life more enjoyable.&amp;lt;ref&amp;gt;https://www.bostonmagazine.com/news/2014/07/29/fomo-history/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As it relates to negative business practices, FOMO refers to the use of time-limited availability to instill a (sometimes false) sense of urgency in users, causing them to devote more time or money in order to acquire a product, service, or digital item.&lt;br /&gt;
&lt;br /&gt;
By exploiting this feeling in consumers, companies can:&lt;br /&gt;
&lt;br /&gt;
#profit off of users believing they won&#039;t be able to get the goods or service at a later date.&lt;br /&gt;
#pad usage metrics (in the case of digital goods) by forcing users to spend more time using a product to unlock a certain item or feature.&lt;br /&gt;
#profit by preying on users&#039; impatience, should they elect not to devote the time needed to unlock the item or feature without spending money.&lt;br /&gt;
&lt;br /&gt;
==Ways it can be exploited==&lt;br /&gt;
&lt;br /&gt;
===Battle passes===&lt;br /&gt;
The implementation of [[wikipedia:Battle_pass|battle-pass]] and seasonal mechanics have become an increasingly common occurrence in video games, particularly in those focused on multiplayer. The concept gained popularity as a more attractive alternative to [[wikipedia:Loot box|loot boxes]], games as a service, and traditional paid DLC. Battle passes gained widespread industry use after the wildly successful implementation of the concept in &#039;&#039;Fortnite Battle Royale&#039;&#039; by [[Epic Games, Inc.|Epic Games]] in 2018.&amp;lt;ref&amp;gt;https://www.vg247.com/fortnite-battle-royale-gets-dota-2-style-battle-pass-loads-of-new-items&amp;lt;/ref&amp;gt; Since then, games such as &#039;&#039;Call of Duty&#039;&#039;, &#039;&#039;Diablo IV&#039;&#039;, and &#039;&#039;Fallout 76&#039;&#039; have implemented battle passes and seasons with some variations.&lt;br /&gt;
&lt;br /&gt;
Battle passes are usually either free with limitations, or paid for through microtransactions. Typically, the free pass may have a very limited number of tiers or offer fewer or less-desirable rewards, but will track a user&#039;s progression through the paid-for battle pass, allowing the user to buy that battle pass at any time within the season to collect the rewards. A battle pass is typically structured into multiple tiers. By earning enough experience to complete a tier, the user gains the rewards offered at that tier and can then start on the next tier. More desirable rewards are provided at higher tiers, which offers a way for users to show off these unique customization options to other users as a status symbol. Experience is gained through normal gameplay and often through in-game challenges, while some games offer a way to accelerate progression through a battle pass by using additional microtransactions. At the end of the season, which can typically last for a month or more, a battle pass is replaced by a new one, and the previous rewards become unobtainable. This is true for both free and paid-for battle passes.&amp;lt;ref&amp;gt;https://www.pcgamer.com/battle-passes-are-replacing-loot-boxes-but-theyre-not-necessarily-a-better-deal/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While battle passes are more transparent about their rewards than loot boxes, they force users to invest a substantial amount of time into a game in order reach rewards they might want within the allotted timeframe of a season. This can play into a user&#039;s impatience and fear of missing out, and might cause them to spend additional money on microtransactions to advance the battle pass without grinding via boosts or paying to rank up.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that not all games have battle passes that expire at the end of a season. For example, both free and paid-for battle passes in &#039;&#039;Halo Infinite&#039;&#039; and &#039;&#039;Halo: The Master Chief Collection&#039;&#039; are always available to users even after their respective seasons have ended, though it is still necessary to grind through tiers in order to unlock all the rewards.&amp;lt;ref&amp;gt;https://support.halowaypoint.com/hc/en-us/articles/4408373413268-Halo-Infinite-Battle-Pass-Free-to-Play-FAQ&amp;lt;/ref&amp;gt; &amp;lt;!-- Hey, we should mention how the free tier battle passes always have little to no good loot. Halo Infinite especially has had a long track record of generic &amp;quot;grey&amp;quot; armor colors for its battle passes.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Timed releases===&lt;br /&gt;
While their historical use is rooted more into the costly endeavor to show films in theaters, timed releases in the modern day exist in a far more harmful capacity for consumers as distribution is capable of being offered digitally. A significant example of this usage was with &#039;&#039;Super Mario 3D All Stars,&#039;&#039; which had a roughly six-month window between mid-September 2020 and late March 2021 to purchase the game&amp;lt;ref&amp;gt;https://en-americas-support.nintendo.com/app/answers/detail/a_id/54896/~/why-was-super-mario-3d-all-stars-only-available-for-a-limited-time%3F&amp;lt;/ref&amp;gt; before it was permanently delisted from the  [[Nintendo]] eShop and physical copies stopped being manufactured.&amp;lt;ref&amp;gt;https://www.businessinsider.com/guides/tech/super-mario-3d-all-stars-preorder-price-release-date&amp;lt;/ref&amp;gt; This cessation cornered consumers, as purchasing in this window was the only way to purchase these three games that had been out of print for several years, and consumers who missed out are currently trapped into either using illicit methods or paying scalpers high prices in order to obtain this collection instead. &amp;lt;!-- To be further filled in later --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Countdown timers===&lt;br /&gt;
Countdown timers are a method to scare consumers into purchasing a product, either as a timed release as seen above, or a limited time deal or bundle. Sometimes, these timers can also lie to consumers, such as what has been seen on [[Temu]] and other cheap e-commerce platforms.&amp;lt;ref&amp;gt;{{Cite web |title=The Time is Ticking: The Effect of Limited Time Discounts on&lt;br /&gt;
Consumers’ Buying Behavior and Experience |url=https://gunesacar.net/assets/CHI-EA-23-Time-is-Ticking-Deceptive-Countdown-Timers.pdf}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Common terms]]&lt;br /&gt;
&amp;lt;references /&amp;gt;&amp;lt;ref&amp;gt;{{Cite web |title=The Time is Ticking: The effect of Limited Time Discounts on Consumers&#039; Buying Behaviors and Discounts |url=https://gunesacar.net/assets/CHI-EA-23-Time-is-Ticking-Deceptive-Countdown-Timers.pdf}}&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Conqueror</name></author>
	</entry>
	<entry>
		<id>https://mirror.consumerrights.wiki/index.php?title=Jeep&amp;diff=9827</id>
		<title>Jeep</title>
		<link rel="alternate" type="text/html" href="https://mirror.consumerrights.wiki/index.php?title=Jeep&amp;diff=9827"/>
		<updated>2025-02-24T16:07:31Z</updated>

		<summary type="html">&lt;p&gt;Conqueror: Added #3rd link source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{StubNotice}}&lt;br /&gt;
&lt;br /&gt;
{{InfoboxCompany&lt;br /&gt;
|Name=Jeep|Type=Subsidiary|Founded=1943|Industry=Automotive|Official Website=https://www.jeep.com/|Logo=Jeep wordmark.svg}}&lt;br /&gt;
&lt;br /&gt;
[[wikipedia:Jeep|Jeep]] is an American automobile brand owned by [[wikipedia:Stellantis|Stellantis]]. &lt;br /&gt;
&lt;br /&gt;
==Incidents==&lt;br /&gt;
&lt;br /&gt;
===Ads in the infotainment display===&lt;br /&gt;
Jeep vehicles have begun displaying pop-up commercials on the infotainment screen.&amp;lt;ref&amp;gt;https://www.carscoops.com/2025/02/jeep-owners-complain-about-pop-up-ads-on-their-screens/&amp;lt;/ref&amp;gt; This occurs each time the vehicles come to a full stop, and they cannot be disabled. This is a safety issue since such advertisements are highly distracting, and pose as a while driving.&amp;lt;ref&amp;gt;https://ackodrive.com/news/jeep-shows-pop-up-ads-to-users-in-the-infotainment-system/&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
3. https://www.kbb.com/car-news/jeep-owners-fed-up-with-in-car-pop-up-ads/ &lt;br /&gt;
&lt;br /&gt;
https://www.reddit.com/r/cars/comments/1imuxxx/jeep_introduces_popup_ads_that_appear_every_time/&lt;/div&gt;</summary>
		<author><name>Conqueror</name></author>
	</entry>
	<entry>
		<id>https://mirror.consumerrights.wiki/index.php?title=Volkswagen_car-location_data-exposure_incident&amp;diff=538</id>
		<title>Volkswagen car-location data-exposure incident</title>
		<link rel="alternate" type="text/html" href="https://mirror.consumerrights.wiki/index.php?title=Volkswagen_car-location_data-exposure_incident&amp;diff=538"/>
		<updated>2025-01-14T18:43:25Z</updated>

		<summary type="html">&lt;p&gt;Conqueror: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under_Development&lt;br /&gt;
|date=January 2024&lt;br /&gt;
|stage=early&lt;br /&gt;
|priority=high&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Volkswagen Car Location Data Exposure Incident =&lt;br /&gt;
&lt;br /&gt;
In 2024, Volkswagen experienced a data security incident involving customer vehicle information stored on Amazon Web Services (AWS). The incident occurred when Volkswagen&#039;s implementation of [[CARIAD]], a system used for storing terabytes of customer data, was discovered to have publicly accessible storage instances due to a misconfiguration&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://cybersecuritynews.com/volkswagen-data-breach/]&amp;quot;Volkswagen Data Breach: 800,000 Electric Car Owners’ Data Leaked&amp;quot; written by Guru Baran (co-founder of Cyber Security News and GBHackers On Security)&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This incident occurred within a broader context of automotive data security concerns. Modern vehicles increasingly collect and transmit various types of data, including location information, driving patterns, and user identification&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[https://www.ftc.gov/policy/advocacy-research/tech-at-ftc/2024/05/cars-consumer-data-unlawful-collection-use]&amp;quot;Cars &amp;amp; Consumer Data: On Unlawful Collection &amp;amp; Use&amp;quot; written in collaboration by the Office of Technology and the Division of Privacy and Identity Protection in the Bureau of Consumer Protection&amp;lt;/ref&amp;gt;. The automotive industry has previously faced scrutiny regarding data collection practices, with documented instances of manufacturers collecting and sharing vehicle data with third parties.&lt;br /&gt;
&lt;br /&gt;
== The Incident ==&lt;br /&gt;
[[File:Volkswagen.png|alt=Pie Chart showing the total cars affected including the severity of each(whether its location was exposed down to a radius of 10cm or 10km) and breakdown by brand|thumb|Pie Chart showing the total cars affected and breakdown by brand]]&lt;br /&gt;
The core issue stemmed from a misconfiguration in Volkswagen&#039;s AWS storage implementation, which left customer data publicly accessible without proper authentication or access restrictions&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;. This exposed sensitive information about vehicle locations, EV battery statistics and sensitive customer information.  The incident not only breaches customer trust, but Volkswagen&#039;s own Terms of Service. &lt;br /&gt;
&lt;br /&gt;
== Industry Context ==&lt;br /&gt;
&lt;br /&gt;
The incident highlighted ongoing discussions about automotive data security and privacy. Similar concerns were raised during the [[2020 Massachusetts Right to Repair ballot initiative]], where major automotive manufacturers including General Motors, Ford, Nissan, Toyota, and Honda invested approximately $25 million in campaign advertising discussing data security implications.&lt;br /&gt;
&lt;br /&gt;
== Regulatory Response ==&lt;br /&gt;
&lt;br /&gt;
The National Highway Traffic Safety Administration (NHTSA) has previously expressed concerns about automotive data security. Following the 2020 Massachusetts Right to Repair initiative, NHTSA official Carrie Gules issued a letter addressing potential security vulnerabilities in vehicle data systems{{Citation needed|date=January 2024|reason=Letter reference needed}}.&amp;lt;!-- I couldn&#039;t find any specific letter that was referenced here, although there have been some sources saying that the NHTSA has taken part in Massachusetts Right to Repair regulations. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Broader Implications ==&lt;br /&gt;
&lt;br /&gt;
This incident demonstrates the broader challenges facing the automotive industry regarding data security and privacy. It has been documented that automotive manufacturers regularly collect various types of vehicle data&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;, including:&lt;br /&gt;
* Location information&lt;br /&gt;
* Driving patterns&lt;br /&gt;
* Vehicle operation metrics&lt;br /&gt;
* User behavior data&lt;br /&gt;
&lt;br /&gt;
Some manufacturers have established partnerships with data aggregators and insurance companies for data-sharing purposes. For example, General Motors has been documented to share driving data with LexisNexis and insurance companies, including information about:&lt;br /&gt;
&lt;br /&gt;
* Vehicle location data&lt;br /&gt;
* Turning radius information&lt;br /&gt;
* Stop times&lt;br /&gt;
* Drive times&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Automotive data privacy]]&lt;br /&gt;
* [[Right to Repair movement]]&lt;br /&gt;
* [[Vehicle telematics]]&lt;br /&gt;
* [[Connected car security]]&lt;br /&gt;
* [[CARIAD]]&lt;br /&gt;
* [[Volkswagen Group]]&lt;br /&gt;
* [[2020 Massachusetts Right to Repair ballot initiative]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&#039;&#039;Note: This article represents an ongoing situation and may be updated as more information becomes available.&#039;&#039;&lt;br /&gt;
&amp;lt;!-- commenting out to granular categories for the moment --&amp;gt;&lt;br /&gt;
[[Category:Data breaches]]&lt;br /&gt;
[[Category:Automotive industry incidents]]&lt;br /&gt;
&amp;lt;!-- [[Category:Volkswagen Group]] --&amp;gt;&lt;br /&gt;
[[Category:AWS security incidents]]&lt;br /&gt;
&amp;lt;!-- [[Category:2024 in automotive industry]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. [https://www.spiegel.de/netzwelt/web/volkswagen-konzern-datenleck-wir-wissen-wo-dein-auto-steht-a-e12d33d0-97bc-493c-96d1-aa5892861027 For the link to the news source which was tipped off by a German hacktivist group]&lt;br /&gt;
&lt;br /&gt;
4. [https://www.youtube.com/watch?v=Agcp37iiWLc&amp;amp;t=188s Youtube video with mentioned credits for more information]&lt;br /&gt;
[[Category:Vehicle privacy incidents]]&lt;br /&gt;
[[Category:Right to repair]]&lt;br /&gt;
[[Category:CARIAD]]&lt;br /&gt;
[[Category:Incidents]]&lt;/div&gt;</summary>
		<author><name>Conqueror</name></author>
	</entry>
	<entry>
		<id>https://mirror.consumerrights.wiki/index.php?title=File:Volkswagen_geo-location_pie_chart.png&amp;diff=537</id>
		<title>File:Volkswagen geo-location pie chart.png</title>
		<link rel="alternate" type="text/html" href="https://mirror.consumerrights.wiki/index.php?title=File:Volkswagen_geo-location_pie_chart.png&amp;diff=537"/>
		<updated>2025-01-14T18:35:59Z</updated>

		<summary type="html">&lt;p&gt;Conqueror: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pie Chart showing the total number of affected cars and the breakdown by brand&lt;/div&gt;</summary>
		<author><name>Conqueror</name></author>
	</entry>
</feed>