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	<id>https://mirror.consumerrights.wiki/index.php?action=history&amp;feed=atom&amp;title=Predatory_microtransactions</id>
	<title>Predatory microtransactions - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://mirror.consumerrights.wiki/index.php?action=history&amp;feed=atom&amp;title=Predatory_microtransactions"/>
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	<updated>2026-05-20T12:20:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://mirror.consumerrights.wiki/index.php?title=Predatory_microtransactions&amp;diff=39239&amp;oldid=prev</id>
		<title>Bananabot: Added archive URLs for 3 citation(s) using CRWCitationBot</title>
		<link rel="alternate" type="text/html" href="https://mirror.consumerrights.wiki/index.php?title=Predatory_microtransactions&amp;diff=39239&amp;oldid=prev"/>
		<updated>2026-02-23T12:55:57Z</updated>

		<summary type="html">&lt;p&gt;Added archive URLs for 3 citation(s) using CRWCitationBot&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:55, 23 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Point 3: Pay to win&amp;lt;!-- Include investigations into pay to win minecraft servers --&amp;gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Point 3: Pay to win&amp;lt;!-- Include investigations into pay to win minecraft servers --&amp;gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In some scenarios, games will further encourage users to get an advantage over players, often leaving META-influencing content to be paywalled&amp;lt;ref name=&quot;:0&quot;&amp;gt;{{Cite news |last=Lee |first=Flavio |date=Aug 2, 2023 |title=Price to pay: the damage caused by Pay to Win games. |url=https://flavio-lee.medium.com/price-to-pay-the-damage-caused-by-pay-to-win-games-74cc533bf9d8 |access-date=May 19, 2025 |work=Medium |archive-url=http://web.archive.org/web/20251124133432/https://flavio-lee.medium.com/price-to-pay-the-damage-caused-by-pay-to-win-games-74cc533bf9d8 |archive-date=24 Nov 2025}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;:5&quot; /&amp;gt; as a method to force consumers to either invest more into the product, or risk lacking an important edge within matches.&amp;lt;ref&amp;gt;{{Cite web |title=Why do people seem so hellbent against people using &quot;pay to win&quot; methods in games? |url=https://www.quora.com/Why-do-people-seem-so-hellbent-against-people-using-pay-to-win-methods-in-games |access-date=May 19, 2025 |website=Quora}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=Lelonek-Kuleta PhD |first=Bernadeta |last2=Piotr Bartczuk PhD |first2=Rafał |last3=Wiechetek PhD |first3=Michał |date=Oct 13, 2020 |title=Pay for play – Behavioural patterns of pay-to-win gaming |url=https://www.sciencedirect.com/science/article/abs/pii/S0747563220303393 |access-date=May 19, 2025 |work=Science Direct}}&amp;lt;/ref&amp;gt; P2W also has ties in manipulating resource progression in games,&amp;lt;ref name=&quot;:0&quot; /&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=(Owner of Illumination Gaming) |first=Aiden |date=Jul 22, 2022 |title=How Pay-To-Win Games Ruin Player Experience |url=https://medium.com/illumination/how-pay-to-win-games-ruin-player-experience-a52b7edf5744 |access-date=May 19, 2025 |work=Medium |archive-url=http://web.archive.org/web/20251121214734/https://medium.com/illumination/how-pay-to-win-games-ruin-player-experience-a52b7edf5744 |archive-date=21 Nov 2025}}&amp;lt;/ref&amp;gt; so players may be at a competitive disadvantage in a game because a newer user purchased their way through progression, or alternatively, punishing players into grinding far more excessively as a method to encourage paying to skip progression.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In some scenarios, games will further encourage users to get an advantage over players, often leaving META-influencing content to be paywalled&amp;lt;ref name=&quot;:0&quot;&amp;gt;{{Cite news |last=Lee |first=Flavio |date=Aug 2, 2023 |title=Price to pay: the damage caused by Pay to Win games. |url=https://flavio-lee.medium.com/price-to-pay-the-damage-caused-by-pay-to-win-games-74cc533bf9d8 |access-date=May 19, 2025 |work=Medium |archive-url=http://web.archive.org/web/20251124133432/https://flavio-lee.medium.com/price-to-pay-the-damage-caused-by-pay-to-win-games-74cc533bf9d8 |archive-date=24 Nov 2025}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;:5&quot; /&amp;gt; as a method to force consumers to either invest more into the product, or risk lacking an important edge within matches.&amp;lt;ref&amp;gt;{{Cite web |title=Why do people seem so hellbent against people using &quot;pay to win&quot; methods in games? |url=https://www.quora.com/Why-do-people-seem-so-hellbent-against-people-using-pay-to-win-methods-in-games |access-date=May 19, 2025 |website=Quora}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=Lelonek-Kuleta PhD |first=Bernadeta |last2=Piotr Bartczuk PhD |first2=Rafał |last3=Wiechetek PhD |first3=Michał |date=Oct 13, 2020 |title=Pay for play – Behavioural patterns of pay-to-win gaming |url=https://www.sciencedirect.com/science/article/abs/pii/S0747563220303393 |access-date=May 19, 2025 |work=Science Direct &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|archive-url=http://web.archive.org/web/20240427083409/https://www.sciencedirect.com/science/article/abs/pii/S0747563220303393 |archive-date=27 Apr 2024&lt;/ins&gt;}}&amp;lt;/ref&amp;gt; P2W also has ties in manipulating resource progression in games,&amp;lt;ref name=&quot;:0&quot; /&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=(Owner of Illumination Gaming) |first=Aiden |date=Jul 22, 2022 |title=How Pay-To-Win Games Ruin Player Experience |url=https://medium.com/illumination/how-pay-to-win-games-ruin-player-experience-a52b7edf5744 |access-date=May 19, 2025 |work=Medium |archive-url=http://web.archive.org/web/20251121214734/https://medium.com/illumination/how-pay-to-win-games-ruin-player-experience-a52b7edf5744 |archive-date=21 Nov 2025}}&amp;lt;/ref&amp;gt; so players may be at a competitive disadvantage in a game because a newer user purchased their way through progression, or alternatively, punishing players into grinding far more excessively as a method to encourage paying to skip progression.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Point 4: Gambling&amp;lt;!-- Grammar needs to be fixed here! --&amp;gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Point 4: Gambling&amp;lt;!-- Grammar needs to be fixed here! --&amp;gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A method some companies have aimed at introducing, was having content be locked behind randomness, so a consumer may get lucky and receive the cosmetic they want or worse, progression/META item that they are in need of,&amp;lt;ref name=&quot;:1&quot;&amp;gt;{{Cite web |last=Purchese |first=Robert |date=10 Oct 2017 |title=Star Wars Battlefront 2 has a loot crate problem |url=https://www.eurogamer.net/star-wars-battlefront-2-has-a-loot-crate-problem |url-status=live |access-date=31 Mar 2025 |website=Robert Purchese |archive-url=http://web.archive.org/web/20251113073209/https://www.eurogamer.net/star-wars-battlefront-2-has-a-loot-crate-problem |archive-date=13 Nov 2025}}&amp;lt;/ref&amp;gt; but often would end up with bad luck. Often these are defined as lootboxes, however it is effectively a format of gambling,&amp;lt;ref&amp;gt;{{Cite web |last=Dingman |first=Hayden |date=10 Oct 2017 |title=How loot boxes are turning full-priced PC games into pay-to-win games of chance |url=https://www.pcworld.com/article/407482/loot-boxes-ruining-gaming.html |url-status=live |access-date=31 Mar 2025 |website=PCWorld}}&amp;lt;/ref&amp;gt; one of which has been seen as detrimental as reports of underrage gambling addiction continue to skyrocket within these games.&amp;lt;ref&amp;gt;{{Cite web |last=Fahey |first=Rob |date=13 Oct 2017 |title=Thinking outside the loot box |url=https://www.gamesindustry.biz/thinking-outside-the-loot-box |url-status=live |access-date=31 Mar 2025 |website=Games Industry |archive-url=http://web.archive.org/web/20251224224330/https://www.gamesindustry.biz/thinking-outside-the-loot-box |archive-date=24 Dec 2025}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=W. Osborne |first=Jason |date=May 25, 2023 |title=How Loot Boxes In Children’s Video Games Encourage Gambling |url=https://www.forbes.com/sites/jasonwosborne/2023/05/25/how-loot-boxes-in-childrens-video-games-encourage-gambling/ |access-date=May 19, 2025 |work=Forbes |archive-url=http://web.archive.org/web/20251209041537/https://www.forbes.com/sites/jasonwosborne/2023/05/25/how-loot-boxes-in-childrens-video-games-encourage-gambling/ |archive-date=9 Dec 2025}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;:2&quot;&amp;gt;{{Cite news |last=Zendle |first=David |last2=Meyer |first2=Rachel |last3=Over |first3=Harriet |date=Jun 19, 2019 |title=Adolescents and loot boxes: links with problem gambling and motivations for purchase |url=https://pmc.ncbi.nlm.nih.gov/articles/PMC6599795/ |access-date=May 19, 2025 |work=National Library of Medicine}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A method some companies have aimed at introducing, was having content be locked behind randomness, so a consumer may get lucky and receive the cosmetic they want or worse, progression/META item that they are in need of,&amp;lt;ref name=&quot;:1&quot;&amp;gt;{{Cite web |last=Purchese |first=Robert |date=10 Oct 2017 |title=Star Wars Battlefront 2 has a loot crate problem |url=https://www.eurogamer.net/star-wars-battlefront-2-has-a-loot-crate-problem |url-status=live |access-date=31 Mar 2025 |website=Robert Purchese |archive-url=http://web.archive.org/web/20251113073209/https://www.eurogamer.net/star-wars-battlefront-2-has-a-loot-crate-problem |archive-date=13 Nov 2025}}&amp;lt;/ref&amp;gt; but often would end up with bad luck. Often these are defined as lootboxes, however it is effectively a format of gambling,&amp;lt;ref&amp;gt;{{Cite web |last=Dingman |first=Hayden |date=10 Oct 2017 |title=How loot boxes are turning full-priced PC games into pay-to-win games of chance |url=https://www.pcworld.com/article/407482/loot-boxes-ruining-gaming.html |url-status=live |access-date=31 Mar 2025 |website=PCWorld &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|archive-url=http://web.archive.org/web/20260122024918/https://www.pcworld.com/article/407482/loot-boxes-ruining-gaming.html |archive-date=22 Jan 2026&lt;/ins&gt;}}&amp;lt;/ref&amp;gt; one of which has been seen as detrimental as reports of underrage gambling addiction continue to skyrocket within these games.&amp;lt;ref&amp;gt;{{Cite web |last=Fahey |first=Rob |date=13 Oct 2017 |title=Thinking outside the loot box |url=https://www.gamesindustry.biz/thinking-outside-the-loot-box |url-status=live |access-date=31 Mar 2025 |website=Games Industry |archive-url=http://web.archive.org/web/20251224224330/https://www.gamesindustry.biz/thinking-outside-the-loot-box |archive-date=24 Dec 2025}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=W. Osborne |first=Jason |date=May 25, 2023 |title=How Loot Boxes In Children’s Video Games Encourage Gambling |url=https://www.forbes.com/sites/jasonwosborne/2023/05/25/how-loot-boxes-in-childrens-video-games-encourage-gambling/ |access-date=May 19, 2025 |work=Forbes |archive-url=http://web.archive.org/web/20251209041537/https://www.forbes.com/sites/jasonwosborne/2023/05/25/how-loot-boxes-in-childrens-video-games-encourage-gambling/ |archive-date=9 Dec 2025}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;:2&quot;&amp;gt;{{Cite news |last=Zendle |first=David |last2=Meyer |first2=Rachel |last3=Over |first3=Harriet |date=Jun 19, 2019 |title=Adolescents and loot boxes: links with problem gambling and motivations for purchase |url=https://pmc.ncbi.nlm.nih.gov/articles/PMC6599795/ |access-date=May 19, 2025 |work=National Library of Medicine &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|archive-url=http://web.archive.org/web/20251119215258/https://pmc.ncbi.nlm.nih.gov/articles/PMC6599795/ |archive-date=19 Nov 2025&lt;/ins&gt;}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The frequency of these lootboxes has been seen to be relatively higher on games marketed towards minors, such as &amp;#039;&amp;#039;[[Minecraft]]&amp;#039;&amp;#039;&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt; (more specifically community-run servers) or &amp;#039;&amp;#039;[[Roblox]]&amp;#039;&amp;#039;, only further representing the ethical issues behind lootboxes.&amp;lt;ref&amp;gt;{{Cite news |title=Young People &amp;amp; Gambling in Gaming |url=https://ineqe.com/2022/04/01/gambling-in-gaming/ |access-date=May 19, 2025 |work=Ineqe Safeguarding Group |archive-url=http://web.archive.org/web/20251008171027/https://ineqe.com/2022/04/01/gambling-in-gaming/ |archive-date=8 Oct 2025}}&amp;lt;/ref&amp;gt;&amp;lt;!-- Can someone help me find the publication date on this one? --&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The frequency of these lootboxes has been seen to be relatively higher on games marketed towards minors, such as &amp;#039;&amp;#039;[[Minecraft]]&amp;#039;&amp;#039;&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt; (more specifically community-run servers) or &amp;#039;&amp;#039;[[Roblox]]&amp;#039;&amp;#039;, only further representing the ethical issues behind lootboxes.&amp;lt;ref&amp;gt;{{Cite news |title=Young People &amp;amp; Gambling in Gaming |url=https://ineqe.com/2022/04/01/gambling-in-gaming/ |access-date=May 19, 2025 |work=Ineqe Safeguarding Group |archive-url=http://web.archive.org/web/20251008171027/https://ineqe.com/2022/04/01/gambling-in-gaming/ |archive-date=8 Oct 2025}}&amp;lt;/ref&amp;gt;&amp;lt;!-- Can someone help me find the publication date on this one? --&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Bananabot</name></author>
	</entry>
	<entry>
		<id>https://mirror.consumerrights.wiki/index.php?title=Predatory_microtransactions&amp;diff=38947&amp;oldid=prev</id>
		<title>Bananabot: Added archive URLs for 22 citation(s) using CRWCitationBot</title>
		<link rel="alternate" type="text/html" href="https://mirror.consumerrights.wiki/index.php?title=Predatory_microtransactions&amp;diff=38947&amp;oldid=prev"/>
		<updated>2026-02-23T07:16:18Z</updated>

		<summary type="html">&lt;p&gt;Added archive URLs for 22 citation(s) using CRWCitationBot&lt;/p&gt;
&lt;a href=&quot;https://mirror.consumerrights.wiki/index.php?title=Predatory_microtransactions&amp;amp;diff=38947&amp;amp;oldid=37377&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Bananabot</name></author>
	</entry>
	<entry>
		<id>https://mirror.consumerrights.wiki/index.php?title=Predatory_microtransactions&amp;diff=37377&amp;oldid=prev</id>
		<title>JamesTDG: /* Point 1: Bias */ New photo added</title>
		<link rel="alternate" type="text/html" href="https://mirror.consumerrights.wiki/index.php?title=Predatory_microtransactions&amp;diff=37377&amp;oldid=prev"/>
		<updated>2026-02-18T00:12:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Point 1: Bias: &lt;/span&gt; New photo added&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:12, 18 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- JamesTDG  --&amp;gt; or new content being introduced is centered around more products on the storefront that can be purchased.&amp;lt;ref&amp;gt;{{Cite news |last=King Link |date=Feb 22, 2019 |title=A discussion of microtransactions and game design. |url=https://www.gamedeveloper.com/business/a-discussion-of-microtransactions-and-game-design- |access-date=May 30, 2025 |work=Game Developer}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=Nunley |first=Christian |date=Mar 24, 2024 |title=Why the $183 billion video game industry can’t quit microtransactions |url=https://www.cnbc.com/2024/03/24/why-the-183-billion-video-game-industry-cant-quit-microtransactions.html |access-date=May 30, 2025 |work=[[CNBC]]}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- JamesTDG  --&amp;gt; or new content being introduced is centered around more products on the storefront that can be purchased.&amp;lt;ref&amp;gt;{{Cite news |last=King Link |date=Feb 22, 2019 |title=A discussion of microtransactions and game design. |url=https://www.gamedeveloper.com/business/a-discussion-of-microtransactions-and-game-design- |access-date=May 30, 2025 |work=Game Developer}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=Nunley |first=Christian |date=Mar 24, 2024 |title=Why the $183 billion video game industry can’t quit microtransactions |url=https://www.cnbc.com/2024/03/24/why-the-183-billion-video-game-industry-cant-quit-microtransactions.html |access-date=May 30, 2025 |work=[[CNBC]]}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This bias also has a tendency to influence features that used to be industry standard as free with the product,&amp;lt;ref&amp;gt;{{Cite web |last=Petrovskaya |first=Elena |last2=Deterding |first2=Sebastian |last3=Zendle |first3=David I |date=Apr 29, 2022 |title=Prevalence and Salience of Problematic Microtransactions in Top-Grossing Mobile and PC Games: A Content Analysis of User Reviews |url=https://dl.acm.org/doi/fullHtml/10.1145/3491102.3502056 |access-date=May 30, 2025 |website=CHI Conference on Human Factors in Computing Systems}}&amp;lt;/ref&amp;gt; such as progression-locked content to be instead sold either in piecemeal or bundles on the storefront.&amp;lt;ref&amp;gt;{{Cite web |last=Mint Blitz |date=Jan 31, 2024 |title=343 Has Gone Too Far - New Halo Infinite Update. |url=https://www.youtube.com/watch?v=psAqKCIclJY |access-date=May 30, 2025 |website=[[YouTube]]}}&amp;lt;/ref&amp;gt; For example, compared to previous installments in the franchise, Halo Infinite was the first title in the franchise to solely lock cosmetics behind paywalls, and furthermore lock the ability to recolor armor behind paywalls and battle pass progression.&amp;lt;ref&amp;gt;{{Cite news |last=Santa Maria |first=Alex |date=Oct 26, 2020 |title=Halo Infinite Armor Coating Customization Controversy Addressed By 343 |url=https://screenrant.com/halo-infinite-armor-coatings-customize-color-343-response/ |access-date=May 30, 2025 |work=ScreenRant}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=Palm |first=Zack |date=Nov 18, 2021 |title=Halo Infinite fans are not happy about the limited Spartan color and armor customization options in multiplayer |url=https://www.gamepur.com/news/halo-infinite-fans-are-not-happy-about-the-limited-spartan-color-and-armor-customization-options |access-date=May 30, 2025 |work=Gamepur}}&amp;lt;/ref&amp;gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This bias also has a tendency to influence features that used to be industry standard as free with the product,&amp;lt;ref&amp;gt;{{Cite web |last=Petrovskaya |first=Elena |last2=Deterding |first2=Sebastian |last3=Zendle |first3=David I |date=Apr 29, 2022 |title=Prevalence and Salience of Problematic Microtransactions in Top-Grossing Mobile and PC Games: A Content Analysis of User Reviews |url=https://dl.acm.org/doi/fullHtml/10.1145/3491102.3502056 |access-date=May 30, 2025 |website=CHI Conference on Human Factors in Computing Systems}}&amp;lt;/ref&amp;gt; such as progression-locked content to be instead sold either in piecemeal or bundles on the storefront.&amp;lt;ref&amp;gt;{{Cite web |last=Mint Blitz |date=Jan 31, 2024 |title=343 Has Gone Too Far - New Halo Infinite Update. |url=https://www.youtube.com/watch?v=psAqKCIclJY |access-date=May 30, 2025 |website=[[YouTube]]}}&amp;lt;/ref&amp;gt; For example, compared to previous installments in the franchise, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Halo Infinite&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;was the first title in the franchise to solely lock cosmetics behind paywalls, and furthermore lock the ability to recolor armor behind paywalls and battle pass progression.&amp;lt;ref&amp;gt;{{Cite news |last=Santa Maria |first=Alex |date=Oct 26, 2020 |title=Halo Infinite Armor Coating Customization Controversy Addressed By 343 |url=https://screenrant.com/halo-infinite-armor-coatings-customize-color-343-response/ |access-date=May 30, 2025 |work=ScreenRant}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=Palm |first=Zack |date=Nov 18, 2021 |title=Halo Infinite fans are not happy about the limited Spartan color and armor customization options in multiplayer |url=https://www.gamepur.com/news/halo-infinite-fans-are-not-happy-about-the-limited-spartan-color-and-armor-customization-options |access-date=May 30, 2025 |work=Gamepur}}&amp;lt;/ref&amp;gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Fortnite Storefront MTX.jpg|The Fortnite storefront, which after the Battle Pass, is the only other way to obtain content.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Fortnite Storefront MTX.jpg|The Fortnite storefront, which after the Battle Pass, is the only other way to obtain content.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;File:HINF Shop.png|A screenshot of Halo Infinite&#039;s storefront roughly from when the game launched.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This has especially been documented within casual mobile games, where players are often left to wait excessively on tasks to finish, or pay to have the task be completed immediately.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Frequently, these games have also exhibited methods that give players a &amp;quot;free sample&amp;quot; of what it feels like to skip this wait time.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;!-- Will need more example images below! --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This has especially been documented within casual mobile games, where players are often left to wait excessively on tasks to finish, or pay to have the task be completed immediately.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Frequently, these games have also exhibited methods that give players a &amp;quot;free sample&amp;quot; of what it feels like to skip this wait time.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;!-- Will need more example images below! --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Behaviors from operators on some [[Minecraft]] servers in particular have shown attempts to exceed the baseline pay to win model,&amp;lt;ref name=&quot;:5&quot; /&amp;gt; such as placing high-value ranks behind a large subscription. Documented from Minecadia&#039;s network, a user has to pay ~$300 for the 2nd highest rank, and then an additional ~$50 per month for the highest rank, or pay ~$850 for the 2nd and top ranks.&amp;lt;ref name=&quot;:5&quot; /&amp;gt; Reportedly the rank is required in order to have any advantage over other players in the Factions mode.&amp;lt;ref name=&quot;:5&quot; /&amp;gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Behaviors from operators on some [[Minecraft]] servers in particular have shown attempts to exceed the baseline pay to win model,&amp;lt;ref name=&quot;:5&quot; /&amp;gt; such as placing high-value ranks behind a large subscription. Documented from Minecadia&#039;s network, a user has to pay ~$300 for the 2nd highest rank, and then an additional ~$50 per month for the highest rank, or pay ~$850 for the 2nd and top ranks.&amp;lt;ref name=&quot;:5&quot; /&amp;gt; Reportedly&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;the rank is required in order to have any advantage over other players in the Factions mode.&amp;lt;ref name=&quot;:5&quot; /&amp;gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Dungeon Keeper dark pattern.webp|An example of a game (Dungeon Keeper) enticing a consumer into spending premium currency to skip waiting on a menial task.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Dungeon Keeper dark pattern.webp|An example of a game (Dungeon Keeper) enticing a consumer into spending premium currency to skip waiting on a menial task.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:PVZ Shop.jpg|Content in Plants Vs. Zombies 2 that makes the game easier, but with a direct paywall&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:PVZ Shop.jpg|Content in Plants Vs. Zombies 2 that makes the game easier, but with a direct paywall&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Point 4: Gambling===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Point 4: Gambling&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!-- Grammar needs to be fixed here! --&amp;gt;&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A method some companies have aimed at introducing, was having content be locked behind randomness, so a consumer may get lucky and receive the cosmetic they want or worse, progression/META item that they are in need of,&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{Cite web |last=Purchese |first=Robert |date=10 Oct 2017 |title=Star Wars Battlefront 2 has a loot crate problem |url=https://www.eurogamer.net/star-wars-battlefront-2-has-a-loot-crate-problem |url-status=live |access-date=31 Mar 2025 |website=Robert Purchese}}&amp;lt;/ref&amp;gt; but often would end up with bad luck. Often these are defined as lootboxes, however it is effectively a format of gambling,&amp;lt;ref&amp;gt;{{Cite web |last=Dingman |first=Hayden |date=10 Oct 2017 |title=How loot boxes are turning full-priced PC games into pay-to-win games of chance |url=https://www.pcworld.com/article/407482/loot-boxes-ruining-gaming.html |url-status=live |access-date=31 Mar 2025 |website=PCWorld}}&amp;lt;/ref&amp;gt; one of which has been seen as detrimental as reports of underrage gambling addiction continue to skyrocket within these games.&amp;lt;ref&amp;gt;{{Cite web |last=Fahey |first=Rob |date=13 Oct 2017 |title=Thinking outside the loot box |url=https://www.gamesindustry.biz/thinking-outside-the-loot-box |url-status=live |access-date=31 Mar 2025 |website=Games Industry}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=W. Osborne |first=Jason |date=May 25, 2023 |title=How Loot Boxes In Children’s Video Games Encourage Gambling |url=https://www.forbes.com/sites/jasonwosborne/2023/05/25/how-loot-boxes-in-childrens-video-games-encourage-gambling/ |access-date=May 19, 2025 |work=Forbes}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;{{Cite news |last=Zendle |first=David |last2=Meyer |first2=Rachel |last3=Over |first3=Harriet |date=Jun 19, 2019 |title=Adolescents and loot boxes: links with problem gambling and motivations for purchase |url=https://pmc.ncbi.nlm.nih.gov/articles/PMC6599795/ |access-date=May 19, 2025 |work=National Library of Medicine}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A method some companies have aimed at introducing, was having content be locked behind randomness, so a consumer may get lucky and receive the cosmetic they want or worse, progression/META item that they are in need of,&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{Cite web |last=Purchese |first=Robert |date=10 Oct 2017 |title=Star Wars Battlefront 2 has a loot crate problem |url=https://www.eurogamer.net/star-wars-battlefront-2-has-a-loot-crate-problem |url-status=live |access-date=31 Mar 2025 |website=Robert Purchese}}&amp;lt;/ref&amp;gt; but often would end up with bad luck. Often these are defined as lootboxes, however it is effectively a format of gambling,&amp;lt;ref&amp;gt;{{Cite web |last=Dingman |first=Hayden |date=10 Oct 2017 |title=How loot boxes are turning full-priced PC games into pay-to-win games of chance |url=https://www.pcworld.com/article/407482/loot-boxes-ruining-gaming.html |url-status=live |access-date=31 Mar 2025 |website=PCWorld}}&amp;lt;/ref&amp;gt; one of which has been seen as detrimental as reports of underrage gambling addiction continue to skyrocket within these games.&amp;lt;ref&amp;gt;{{Cite web |last=Fahey |first=Rob |date=13 Oct 2017 |title=Thinking outside the loot box |url=https://www.gamesindustry.biz/thinking-outside-the-loot-box |url-status=live |access-date=31 Mar 2025 |website=Games Industry}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=W. Osborne |first=Jason |date=May 25, 2023 |title=How Loot Boxes In Children’s Video Games Encourage Gambling |url=https://www.forbes.com/sites/jasonwosborne/2023/05/25/how-loot-boxes-in-childrens-video-games-encourage-gambling/ |access-date=May 19, 2025 |work=Forbes}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;{{Cite news |last=Zendle |first=David |last2=Meyer |first2=Rachel |last3=Over |first3=Harriet |date=Jun 19, 2019 |title=Adolescents and loot boxes: links with problem gambling and motivations for purchase |url=https://pmc.ncbi.nlm.nih.gov/articles/PMC6599795/ |access-date=May 19, 2025 |work=National Library of Medicine}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>JamesTDG</name></author>
	</entry>
	<entry>
		<id>https://mirror.consumerrights.wiki/index.php?title=Predatory_microtransactions&amp;diff=36724&amp;oldid=prev</id>
		<title>AnotherConsumerRightsPerson: http to https with AutoWikiBrowser, replaced: http: → https: (5)</title>
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		<updated>2026-02-11T17:46:48Z</updated>

		<summary type="html">&lt;p&gt;http to https with &lt;a href=&quot;https://en.wikipedia.org/wiki/WP:AWB&quot; class=&quot;extiw&quot; title=&quot;wikipedia:WP:AWB&quot;&gt;AutoWikiBrowser&lt;/a&gt;, replaced: http: → https: (5)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:46, 11 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Microtransactions (MTX) act as a format of additional monetization within games. This can range from purchasing in-game currency, to cosmetics, boosts, and more. On a small scale, MTX has minimal harm towards the experience of consumers, however as trends have shown, companies have grown to be over-reliant on MTX to fund their games, often converging with [[advertising overload]] to encourage consumers to be constantly purchasing these new pieces of content. It is often cited by consumers&amp;lt;ref&amp;gt;{{Cite web |last=Caldwell |first=Don |date=Apr 19, 2013 |title=Horse Armor |url=https://knowyourmeme.com/memes/events/horse-armor |access-date=May 19, 2025 |website=Know Your Meme}}&amp;lt;/ref&amp;gt; that the first potent form of MTX in AAA gaming originates with the Oblivion golden horse armor.&amp;lt;ref&amp;gt;{{Cite web |title=Oblivion Downloads |url=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;http&lt;/del&gt;://www.obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1 |archive-url=https://web.archive.org/web/20061223190230/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;http&lt;/del&gt;://www.obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1 |archive-date=Dec 23, 2006 |access-date=May 19, 2025 |website=Bethesda Softworks}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=Surette |first=Tim |date=Apr 3, 2006 |title=Oblivion horse armor now available |url=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;http&lt;/del&gt;://www.gamespot.com/articles/oblivion-horse-armor-now-available/1100-6147013/ |archive-url=https://web.archive.org/web/20150910133616/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;http&lt;/del&gt;://www.gamespot.com/articles/oblivion-horse-armor-now-available/1100-6147013/ |archive-date=Sep 10, 2015}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Microtransactions (MTX) act as a format of additional monetization within games. This can range from purchasing in-game currency, to cosmetics, boosts, and more. On a small scale, MTX has minimal harm towards the experience of consumers, however as trends have shown, companies have grown to be over-reliant on MTX to fund their games, often converging with [[advertising overload]] to encourage consumers to be constantly purchasing these new pieces of content. It is often cited by consumers&amp;lt;ref&amp;gt;{{Cite web |last=Caldwell |first=Don |date=Apr 19, 2013 |title=Horse Armor |url=https://knowyourmeme.com/memes/events/horse-armor |access-date=May 19, 2025 |website=Know Your Meme}}&amp;lt;/ref&amp;gt; that the first potent form of MTX in AAA gaming originates with the Oblivion golden horse armor.&amp;lt;ref&amp;gt;{{Cite web |title=Oblivion Downloads |url=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/ins&gt;://www.obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1 |archive-url=https://web.archive.org/web/20061223190230/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/ins&gt;://www.obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1 |archive-date=Dec 23, 2006 |access-date=May 19, 2025 |website=Bethesda Softworks}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=Surette |first=Tim |date=Apr 3, 2006 |title=Oblivion horse armor now available |url=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/ins&gt;://www.gamespot.com/articles/oblivion-horse-armor-now-available/1100-6147013/ |archive-url=https://web.archive.org/web/20150910133616/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/ins&gt;://www.gamespot.com/articles/oblivion-horse-armor-now-available/1100-6147013/ |archive-date=Sep 10, 2015}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Why it is a problem&amp;lt;!-- Moar sauce for reference: https://www.wikiwand.com/en/articles/Battle_Pass --&amp;gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Why it is a problem&amp;lt;!-- Moar sauce for reference: https://www.wikiwand.com/en/articles/Battle_Pass --&amp;gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Point 3: Pay to win&amp;lt;!-- Include investigations into pay to win minecraft servers --&amp;gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Point 3: Pay to win&amp;lt;!-- Include investigations into pay to win minecraft servers --&amp;gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In some scenarios, games will further encourage users to get an advantage over players, often leaving META-influencing content to be paywalled&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{Cite news |last=Lee |first=Flavio |date=Aug 2, 2023 |title=Price to pay: the damage caused by Pay to Win games. |url=https://flavio-lee.medium.com/price-to-pay-the-damage-caused-by-pay-to-win-games-74cc533bf9d8 |access-date=May 19, 2025 |work=Medium}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt; as a method to force consumers to either invest more into the product, or risk lacking an important edge within matches.&amp;lt;ref&amp;gt;{{Cite web |title=Why do people seem so hellbent against people using &amp;quot;pay to win&amp;quot; methods in games? |url=https://www.quora.com/Why-do-people-seem-so-hellbent-against-people-using-pay-to-win-methods-in-games |access-date=May 19, 2025 |website=Quora}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=Lelonek-Kuleta PhD |first=Bernadeta |last2=Piotr Bartczuk PhD |first2=Rafał |last3=Wiechetek PhD |first3=Michał |date=Oct 13, 2020 |title=Pay for play – Behavioural patterns of pay-to-win gaming |url=https://www.sciencedirect.com/science/article/abs/pii/S0747563220303393 |access-date=May 19, 2025 |work=Science Direct}}&amp;lt;/ref&amp;gt; P2W also has ties in manipulating resource progression in games,&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=(Owner of Illumination Gaming) |first=Aiden |date=Jul 22, 2022 |title=How Pay-To-Win Games Ruin Player Experience |url=https://medium.com/illumination/how-pay-to-win-games-ruin-player-experience-a52b7edf5744 |access-date=May 19, 2025 |work=Medium}}&amp;lt;/ref&amp;gt; so players may be at a competitive disadvantage in a game because a newer user purchased their way through progression, or alternatively, punishing players into grinding far more excessively as a method to encourage paying to skip progression.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In some scenarios, games will further encourage users to get an advantage over players, often leaving META-influencing content to be paywalled&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{Cite news |last=Lee |first=Flavio |date=Aug 2, 2023 |title=Price to pay: the damage caused by Pay to Win games. |url=https://flavio-lee.medium.com/price-to-pay-the-damage-caused-by-pay-to-win-games-74cc533bf9d8 |access-date=May 19, 2025 |work=Medium}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt; as a method to force consumers to either invest more into the product, or risk lacking an important edge within matches.&amp;lt;ref&amp;gt;{{Cite web |title=Why do people seem so hellbent against people using &amp;quot;pay to win&amp;quot; methods in games? |url=https://www.quora.com/Why-do-people-seem-so-hellbent-against-people-using-pay-to-win-methods-in-games |access-date=May 19, 2025 |website=Quora}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=Lelonek-Kuleta PhD |first=Bernadeta |last2=Piotr Bartczuk PhD |first2=Rafał |last3=Wiechetek PhD |first3=Michał |date=Oct 13, 2020 |title=Pay for play – Behavioural patterns of pay-to-win gaming |url=https://www.sciencedirect.com/science/article/abs/pii/S0747563220303393 |access-date=May 19, 2025 |work=Science Direct}}&amp;lt;/ref&amp;gt; P2W also has ties in manipulating resource progression in games,&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=(Owner of Illumination Gaming) |first=Aiden |date=Jul 22, 2022 |title=How Pay-To-Win Games Ruin Player Experience |url=https://medium.com/illumination/how-pay-to-win-games-ruin-player-experience-a52b7edf5744 |access-date=May 19, 2025 |work=Medium}}&amp;lt;/ref&amp;gt; so players may be at a competitive disadvantage in a game because a newer user purchased their way through progression, or alternatively, punishing players into grinding far more excessively as a method to encourage paying to skip progression.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This has especially been documented within casual mobile games, where players are often left to wait excessively on tasks to finish, or pay to have the task be completed immediately.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Frequently, these games have also exhibited methods that give players a &amp;quot;free sample&amp;quot; of what it feels like to skip this wait time.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;!-- Will need more example images below! --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This has especially been documented within casual mobile games, where players are often left to wait excessively on tasks to finish, or pay to have the task be completed immediately.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Frequently, these games have also exhibited methods that give players a &amp;quot;free sample&amp;quot; of what it feels like to skip this wait time.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;!-- Will need more example images below! --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot;&gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;All Points Bulletin (APB) Reloaded&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;All Points Bulletin (APB) Reloaded&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Dungeon Keeper|&#039;&#039;Dungeon Keeper&#039;&#039;]]&amp;lt;ref&amp;gt;{{Cite news |last=Sterling |first=Jim |date=Feb 2, 2014 |title=Dungeon Keeper Mobile Review – Wallet Reaper |url=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;http&lt;/del&gt;://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/10956-Dungeon-Keeper-Mobile-Review-Wallet-Reaper |access-date=May 19, 2024 |work=The Escapist}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Dungeon Keeper|&#039;&#039;Dungeon Keeper&#039;&#039;]]&amp;lt;ref&amp;gt;{{Cite news |last=Sterling |first=Jim |date=Feb 2, 2014 |title=Dungeon Keeper Mobile Review – Wallet Reaper |url=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/ins&gt;://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/10956-Dungeon-Keeper-Mobile-Review-Wallet-Reaper |access-date=May 19, 2024 |work=The Escapist}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[League of Legends|&amp;#039;&amp;#039;League of Legends&amp;#039;&amp;#039;]]&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[League of Legends|&amp;#039;&amp;#039;League of Legends&amp;#039;&amp;#039;]]&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki:diff:1.41:old-34589:rev-36724:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>AnotherConsumerRightsPerson</name></author>
	</entry>
	<entry>
		<id>https://mirror.consumerrights.wiki/index.php?title=Predatory_microtransactions&amp;diff=34589&amp;oldid=prev</id>
		<title>198.255.197.11: Corrected which game added the notorious horse armor DLC -- it was Oblivion, not Skyrim, with the DLC predating Skyrim by five years.</title>
		<link rel="alternate" type="text/html" href="https://mirror.consumerrights.wiki/index.php?title=Predatory_microtransactions&amp;diff=34589&amp;oldid=prev"/>
		<updated>2026-01-23T20:25:30Z</updated>

		<summary type="html">&lt;p&gt;Corrected which game added the notorious horse armor DLC -- it was Oblivion, not Skyrim, with the DLC predating Skyrim by five years.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:25, 23 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Microtransactions (MTX) act as a format of additional monetization within games. This can range from purchasing in-game currency, to cosmetics, boosts, and more. On a small scale, MTX has minimal harm towards the experience of consumers, however as trends have shown, companies have grown to be over-reliant on MTX to fund their games, often converging with [[advertising overload]] to encourage consumers to be constantly purchasing these new pieces of content. It is often cited by consumers&amp;lt;ref&amp;gt;{{Cite web |last=Caldwell |first=Don |date=Apr 19, 2013 |title=Horse Armor |url=https://knowyourmeme.com/memes/events/horse-armor |access-date=May 19, 2025 |website=Know Your Meme}}&amp;lt;/ref&amp;gt; that the first potent form of MTX in AAA gaming originates with the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skyrim &lt;/del&gt;golden horse armor.&amp;lt;ref&amp;gt;{{Cite web |title=Oblivion Downloads |url=http://www.obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1 |archive-url=https://web.archive.org/web/20061223190230/http://www.obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1 |archive-date=Dec 23, 2006 |access-date=May 19, 2025 |website=Bethesda Softworks}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=Surette |first=Tim |date=Apr 3, 2006 |title=Oblivion horse armor now available |url=http://www.gamespot.com/articles/oblivion-horse-armor-now-available/1100-6147013/ |archive-url=https://web.archive.org/web/20150910133616/http://www.gamespot.com/articles/oblivion-horse-armor-now-available/1100-6147013/ |archive-date=Sep 10, 2015}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Microtransactions (MTX) act as a format of additional monetization within games. This can range from purchasing in-game currency, to cosmetics, boosts, and more. On a small scale, MTX has minimal harm towards the experience of consumers, however as trends have shown, companies have grown to be over-reliant on MTX to fund their games, often converging with [[advertising overload]] to encourage consumers to be constantly purchasing these new pieces of content. It is often cited by consumers&amp;lt;ref&amp;gt;{{Cite web |last=Caldwell |first=Don |date=Apr 19, 2013 |title=Horse Armor |url=https://knowyourmeme.com/memes/events/horse-armor |access-date=May 19, 2025 |website=Know Your Meme}}&amp;lt;/ref&amp;gt; that the first potent form of MTX in AAA gaming originates with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oblivion &lt;/ins&gt;golden horse armor.&amp;lt;ref&amp;gt;{{Cite web |title=Oblivion Downloads |url=http://www.obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1 |archive-url=https://web.archive.org/web/20061223190230/http://www.obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1 |archive-date=Dec 23, 2006 |access-date=May 19, 2025 |website=Bethesda Softworks}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=Surette |first=Tim |date=Apr 3, 2006 |title=Oblivion horse armor now available |url=http://www.gamespot.com/articles/oblivion-horse-armor-now-available/1100-6147013/ |archive-url=https://web.archive.org/web/20150910133616/http://www.gamespot.com/articles/oblivion-horse-armor-now-available/1100-6147013/ |archive-date=Sep 10, 2015}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Why it is a problem&amp;lt;!-- Moar sauce for reference: https://www.wikiwand.com/en/articles/Battle_Pass --&amp;gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Why it is a problem&amp;lt;!-- Moar sauce for reference: https://www.wikiwand.com/en/articles/Battle_Pass --&amp;gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki:diff:1.41:old-34585:rev-34589:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>198.255.197.11</name></author>
	</entry>
	<entry>
		<id>https://mirror.consumerrights.wiki/index.php?title=Predatory_microtransactions&amp;diff=34585&amp;oldid=prev</id>
		<title>SinexTitan: /* Gambling: */ CS linked</title>
		<link rel="alternate" type="text/html" href="https://mirror.consumerrights.wiki/index.php?title=Predatory_microtransactions&amp;diff=34585&amp;oldid=prev"/>
		<updated>2026-01-23T20:21:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Gambling:: &lt;/span&gt; CS linked&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:21, 23 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Microtransactions (MTX) act as a format of additional monetization within games. This can range from purchasing in-game currency, to cosmetics, boosts, and more. On a small scale, MTX has minimal harm towards the experience of consumers, however as trends have shown, companies have grown to be over-reliant on MTX to fund their games, often converging with [[advertising overload]] to encourage consumers to be constantly purchasing these new pieces of content. It is often cited by consumers&amp;lt;ref&amp;gt;{{Cite web |last=Caldwell |first=Don |date=Apr 19, 2013 |title=Horse Armor |url=https://knowyourmeme.com/memes/events/horse-armor |access-date=May 19, 2025 |website=Know Your Meme}}&amp;lt;/ref&amp;gt; that the first potent form of MTX in AAA gaming originates with the Skyrim golden horse armor.&amp;lt;ref&amp;gt;{{Cite web |title=Oblivion Downloads |url=http://www.obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1 |archive-url=https://web.archive.org/web/20061223190230/http://www.obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1 |archive-date=Dec 23, 2006 |access-date=May 19, 2025 |website=Bethesda Softworks}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=Surette |first=Tim |date=Apr 3, 2006 |title=Oblivion horse armor now available |url=http://www.gamespot.com/articles/oblivion-horse-armor-now-available/1100-6147013/ |archive-url=https://web.archive.org/web/20150910133616/http://www.gamespot.com/articles/oblivion-horse-armor-now-available/1100-6147013/ |archive-date=Sep 10, 2015}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Microtransactions (MTX) act as a format of additional monetization within games. This can range from purchasing in-game currency, to cosmetics, boosts, and more. On a small scale, MTX has minimal harm towards the experience of consumers, however as trends have shown, companies have grown to be over-reliant on MTX to fund their games, often converging with [[advertising overload]] to encourage consumers to be constantly purchasing these new pieces of content. It is often cited by consumers&amp;lt;ref&amp;gt;{{Cite web |last=Caldwell |first=Don |date=Apr 19, 2013 |title=Horse Armor |url=https://knowyourmeme.com/memes/events/horse-armor |access-date=May 19, 2025 |website=Know Your Meme}}&amp;lt;/ref&amp;gt; that the first potent form of MTX in AAA gaming originates with the Skyrim golden horse armor.&amp;lt;ref&amp;gt;{{Cite web |title=Oblivion Downloads |url=http://www.obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1 |archive-url=https://web.archive.org/web/20061223190230/http://www.obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1 |archive-date=Dec 23, 2006 |access-date=May 19, 2025 |website=Bethesda Softworks}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=Surette |first=Tim |date=Apr 3, 2006 |title=Oblivion horse armor now available |url=http://www.gamespot.com/articles/oblivion-horse-armor-now-available/1100-6147013/ |archive-url=https://web.archive.org/web/20150910133616/http://www.gamespot.com/articles/oblivion-horse-armor-now-available/1100-6147013/ |archive-date=Sep 10, 2015}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Star Wars Battlefront 2]]&amp;#039;&amp;#039;: Notoriously known for its Darth Vader lootbox scandal,&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; where the title&amp;#039;s META was focused around the Sith character, which could only be obtained via lootboxes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Star Wars Battlefront 2]]&amp;#039;&amp;#039;: Notoriously known for its Darth Vader lootbox scandal,&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; where the title&amp;#039;s META was focused around the Sith character, which could only be obtained via lootboxes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Counter Strike|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;Counter Strike&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]/CS2&lt;/del&gt;: Game&#039;s economy is extremely centered around cosmetics; can only be obtained via community market or lootboxes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;[[Counter&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;Strike &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/ins&gt;|Counter&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;Strike&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;: Game&#039;s economy is extremely centered around cosmetics; can only be obtained via community market or lootboxes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;Team Fortress 2&amp;#039;&amp;#039;: Excessively large economy centered around the lootboxes, often players are given crates, where they must go out of their way to purchase keys for. The title has also required participating in purchasing its MTX for the purposes of participating in communication features.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;Team Fortress 2&amp;#039;&amp;#039;: Excessively large economy centered around the lootboxes, often players are given crates, where they must go out of their way to purchase keys for. The title has also required participating in purchasing its MTX for the purposes of participating in communication features.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Halo 5 Guardians]]: The only way to obtain content in Halo 5 is via &amp;#039;REQ Packs&amp;#039;, which are only obtainable via intense grinding, or buying these packs with cash.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Halo 5 Guardians]]: The only way to obtain content in Halo 5 is via &amp;#039;REQ Packs&amp;#039;, which are only obtainable via intense grinding, or buying these packs with cash.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki:diff:1.41:old-34580:rev-34585:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>SinexTitan</name></author>
	</entry>
	<entry>
		<id>https://mirror.consumerrights.wiki/index.php?title=Predatory_microtransactions&amp;diff=34580&amp;oldid=prev</id>
		<title>45.87.68.150: Fix mixed up reference archived and live links in citation 2</title>
		<link rel="alternate" type="text/html" href="https://mirror.consumerrights.wiki/index.php?title=Predatory_microtransactions&amp;diff=34580&amp;oldid=prev"/>
		<updated>2026-01-23T20:02:47Z</updated>

		<summary type="html">&lt;p&gt;Fix mixed up reference archived and live links in citation 2&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:02, 23 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Microtransactions (MTX) act as a format of additional monetization within games. This can range from purchasing in-game currency, to cosmetics, boosts, and more. On a small scale, MTX has minimal harm towards the experience of consumers, however as trends have shown, companies have grown to be over-reliant on MTX to fund their games, often converging with [[advertising overload]] to encourage consumers to be constantly purchasing these new pieces of content. It is often cited by consumers&amp;lt;ref&amp;gt;{{Cite web |last=Caldwell |first=Don |date=Apr 19, 2013 |title=Horse Armor |url=https://knowyourmeme.com/memes/events/horse-armor |access-date=May 19, 2025 |website=Know Your Meme}}&amp;lt;/ref&amp;gt; that the first potent form of MTX in AAA gaming originates with the Skyrim golden horse armor.&amp;lt;ref&amp;gt;{{Cite web |title=Oblivion Downloads |url=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://web.archive.org/web/20061223190230/&lt;/del&gt;http://www.obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1 |archive-url=http://www.obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1 |archive-date=Dec 23, 2006 |access-date=May 19, 2025 |website=Bethesda Softworks}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=Surette |first=Tim |date=Apr 3, 2006 |title=Oblivion horse armor now available |url=http://www.gamespot.com/articles/oblivion-horse-armor-now-available/1100-6147013/ |archive-url=https://web.archive.org/web/20150910133616/http://www.gamespot.com/articles/oblivion-horse-armor-now-available/1100-6147013/ |archive-date=Sep 10, 2015}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Microtransactions (MTX) act as a format of additional monetization within games. This can range from purchasing in-game currency, to cosmetics, boosts, and more. On a small scale, MTX has minimal harm towards the experience of consumers, however as trends have shown, companies have grown to be over-reliant on MTX to fund their games, often converging with [[advertising overload]] to encourage consumers to be constantly purchasing these new pieces of content. It is often cited by consumers&amp;lt;ref&amp;gt;{{Cite web |last=Caldwell |first=Don |date=Apr 19, 2013 |title=Horse Armor |url=https://knowyourmeme.com/memes/events/horse-armor |access-date=May 19, 2025 |website=Know Your Meme}}&amp;lt;/ref&amp;gt; that the first potent form of MTX in AAA gaming originates with the Skyrim golden horse armor.&amp;lt;ref&amp;gt;{{Cite web |title=Oblivion Downloads |url=http://www.obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1 |archive-url=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://web.archive.org/web/20061223190230/&lt;/ins&gt;http://www.obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1 |archive-date=Dec 23, 2006 |access-date=May 19, 2025 |website=Bethesda Softworks}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=Surette |first=Tim |date=Apr 3, 2006 |title=Oblivion horse armor now available |url=http://www.gamespot.com/articles/oblivion-horse-armor-now-available/1100-6147013/ |archive-url=https://web.archive.org/web/20150910133616/http://www.gamespot.com/articles/oblivion-horse-armor-now-available/1100-6147013/ |archive-date=Sep 10, 2015}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Why it is a problem&amp;lt;!-- Moar sauce for reference: https://www.wikiwand.com/en/articles/Battle_Pass --&amp;gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Why it is a problem&amp;lt;!-- Moar sauce for reference: https://www.wikiwand.com/en/articles/Battle_Pass --&amp;gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki:diff:1.41:old-15104:rev-34580:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>45.87.68.150</name></author>
	</entry>
	<entry>
		<id>https://mirror.consumerrights.wiki/index.php?title=Predatory_microtransactions&amp;diff=15104&amp;oldid=prev</id>
		<title>Keith: Keith moved page Microtransactions to Predatory microtransactions: Changed name for preciseness - not all mtx are automatically bad/predatory</title>
		<link rel="alternate" type="text/html" href="https://mirror.consumerrights.wiki/index.php?title=Predatory_microtransactions&amp;diff=15104&amp;oldid=prev"/>
		<updated>2025-06-08T12:25:06Z</updated>

		<summary type="html">&lt;p&gt;Keith moved page &lt;a href=&quot;/w/Microtransactions&quot; class=&quot;mw-redirect&quot; title=&quot;Microtransactions&quot;&gt;Microtransactions&lt;/a&gt; to &lt;a href=&quot;/w/Predatory_microtransactions&quot; title=&quot;Predatory microtransactions&quot;&gt;Predatory microtransactions&lt;/a&gt;: Changed name for preciseness - not all mtx are automatically bad/predatory&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:25, 8 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff cache key wiki:diff:1.41:old-15103:rev-15104 --&gt;
&lt;/table&gt;</summary>
		<author><name>Keith</name></author>
	</entry>
	<entry>
		<id>https://mirror.consumerrights.wiki/index.php?title=Predatory_microtransactions&amp;diff=15103&amp;oldid=prev</id>
		<title>Keith: removed incomplete notice</title>
		<link rel="alternate" type="text/html" href="https://mirror.consumerrights.wiki/index.php?title=Predatory_microtransactions&amp;diff=15103&amp;oldid=prev"/>
		<updated>2025-06-08T12:24:04Z</updated>

		<summary type="html">&lt;p&gt;removed incomplete notice&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:24, 8 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Incomplete}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Microtransactions (MTX) act as a format of additional monetization within games. This can range from purchasing in-game currency, to cosmetics, boosts, and more. On a small scale, MTX has minimal harm towards the experience of consumers, however as trends have shown, companies have grown to be over-reliant on MTX to fund their games, often converging with [[advertising overload]] to encourage consumers to be constantly purchasing these new pieces of content. It is often cited by consumers&amp;lt;ref&amp;gt;{{Cite web |last=Caldwell |first=Don |date=Apr 19, 2013 |title=Horse Armor |url=https://knowyourmeme.com/memes/events/horse-armor |access-date=May 19, 2025 |website=Know Your Meme}}&amp;lt;/ref&amp;gt; that the first potent form of MTX in AAA gaming originates with the Skyrim golden horse armor.&amp;lt;ref&amp;gt;{{Cite web |title=Oblivion Downloads |url=https://web.archive.org/web/20061223190230/http://www.obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1 |archive-url=http://www.obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1 |archive-date=Dec 23, 2006 |access-date=May 19, 2025 |website=Bethesda Softworks}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=Surette |first=Tim |date=Apr 3, 2006 |title=Oblivion horse armor now available |url=http://www.gamespot.com/articles/oblivion-horse-armor-now-available/1100-6147013/ |archive-url=https://web.archive.org/web/20150910133616/http://www.gamespot.com/articles/oblivion-horse-armor-now-available/1100-6147013/ |archive-date=Sep 10, 2015}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Microtransactions (MTX) act as a format of additional monetization within games. This can range from purchasing in-game currency, to cosmetics, boosts, and more. On a small scale, MTX has minimal harm towards the experience of consumers, however as trends have shown, companies have grown to be over-reliant on MTX to fund their games, often converging with [[advertising overload]] to encourage consumers to be constantly purchasing these new pieces of content. It is often cited by consumers&amp;lt;ref&amp;gt;{{Cite web |last=Caldwell |first=Don |date=Apr 19, 2013 |title=Horse Armor |url=https://knowyourmeme.com/memes/events/horse-armor |access-date=May 19, 2025 |website=Know Your Meme}}&amp;lt;/ref&amp;gt; that the first potent form of MTX in AAA gaming originates with the Skyrim golden horse armor.&amp;lt;ref&amp;gt;{{Cite web |title=Oblivion Downloads |url=https://web.archive.org/web/20061223190230/http://www.obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1 |archive-url=http://www.obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1 |archive-date=Dec 23, 2006 |access-date=May 19, 2025 |website=Bethesda Softworks}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=Surette |first=Tim |date=Apr 3, 2006 |title=Oblivion horse armor now available |url=http://www.gamespot.com/articles/oblivion-horse-armor-now-available/1100-6147013/ |archive-url=https://web.archive.org/web/20150910133616/http://www.gamespot.com/articles/oblivion-horse-armor-now-available/1100-6147013/ |archive-date=Sep 10, 2015}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki:diff:1.41:old-14847:rev-15103:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Keith</name></author>
	</entry>
	<entry>
		<id>https://mirror.consumerrights.wiki/index.php?title=Predatory_microtransactions&amp;diff=14847&amp;oldid=prev</id>
		<title>JamesTDG: Extended article</title>
		<link rel="alternate" type="text/html" href="https://mirror.consumerrights.wiki/index.php?title=Predatory_microtransactions&amp;diff=14847&amp;oldid=prev"/>
		<updated>2025-06-01T08:01:55Z</updated>

		<summary type="html">&lt;p&gt;Extended article&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:01, 1 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Point 2: Manipulation===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Point 2: Manipulation===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In cases where [[Games as a service|live service games]] provide free content, it often manipulates the consumer into paying into the system in some way to receive a better return on investment when playing.&amp;lt;ref&amp;gt;{{Cite web |last=Hardy |first=Matt |date=2021 |title=PREDATORY MICROTRANSACTION REGULATIONS: AN INTERNATIONAL COMPARISON |url=https://scholarcommons.sc.edu/cgi/viewcontent.cgi?article=1242&amp;amp;context=scjilb |access-date=May 30, 2025 |website=South Carolina Journal of International Law and Business}}&amp;lt;/ref&amp;gt; Features such as experience boosts often will hamper the default progression in order to encourage the purchase of these boosts. Battle passes often offer only poor-quality/unwanted content within the free tier,&amp;lt;ref&amp;gt;{{Cite news |last=Kelley |first=Carson |date=May 6, 2025 |title=Why Some Battle Passes Offer Too Many Meaningless Items |url=https://battlepass.news/2025/05/06/why-some-battle-passes-offer-too-many-meaningless-items/ |access-date=May 30, 2025 |work=Battle Pass News}}&amp;lt;/ref&amp;gt; to encourage users to be constantly paying into the system.&amp;lt;ref name=&quot;:3&quot;&amp;gt;{{Cite news |last=Kelley |first=Carson |date=Apr 16, 2025 |title=Why Some Battle Passes Should Be Banned Under Consumer Protection Laws? |url=https://battlepass.news/2025/04/16/why-some-battle-passes-should-be-banned-under-consumer-protection-laws/ |access-date=May 30, 2025 |work=BattlePass News}}&amp;lt;/ref&amp;gt; Often, these battle passes will also encourage [[FOMO]],&amp;lt;ref name=&quot;:4&quot;&amp;gt;{{Cite news |last=Hrnjicevic |first=Ismar |date=Nov 17, 2024 |title=How Battle Passes Are Ruining Multiplayer Games |url=https://www.howtogeek.com/how-battle-passes-are-ruining-multiplayer-games/ |access-date=May 30, 2025 |work=How To Geek}}&amp;lt;/ref&amp;gt; as content featured within these passes will often only be offered inside that limited time event, further encouraging the purchase of experience boosts if consumers wish to not miss out on content within the final days of the pass.&amp;lt;ref name=&quot;:3&quot; /&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=Pass |first=JC |date=Nov 1, 2024 |title=Ethical Considerations and Concerns Surrounding Battle Passes |url=https://simplyputpsych.co.uk/gaming-psych/ethical-considerations-and-concerns-surrounding-battle-passes |access-date=May 30, 2025 |work=Simply Put Psych}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;:4&quot; /&amp;gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In cases where [[Games as a service|live service games]] provide free content, it often manipulates the consumer into paying into the system in some way to receive a better return on investment when playing.&amp;lt;ref&amp;gt;{{Cite web |last=Hardy |first=Matt |date=2021 |title=PREDATORY MICROTRANSACTION REGULATIONS: AN INTERNATIONAL COMPARISON |url=https://scholarcommons.sc.edu/cgi/viewcontent.cgi?article=1242&amp;amp;context=scjilb |access-date=May 30, 2025 |website=South Carolina Journal of International Law and Business}}&amp;lt;/ref&amp;gt; Features such as experience boosts often will hamper the default progression in order to encourage the purchase of these boosts. Battle passes often offer only poor-quality/unwanted content within the free tier,&amp;lt;ref&amp;gt;{{Cite news |last=Kelley |first=Carson |date=May 6, 2025 |title=Why Some Battle Passes Offer Too Many Meaningless Items |url=https://battlepass.news/2025/05/06/why-some-battle-passes-offer-too-many-meaningless-items/ |access-date=May 30, 2025 |work=Battle Pass News}}&amp;lt;/ref&amp;gt; to encourage users to be constantly paying into the system.&amp;lt;ref name=&quot;:3&quot;&amp;gt;{{Cite news |last=Kelley |first=Carson |date=Apr 16, 2025 |title=Why Some Battle Passes Should Be Banned Under Consumer Protection Laws? |url=https://battlepass.news/2025/04/16/why-some-battle-passes-should-be-banned-under-consumer-protection-laws/ |access-date=May 30, 2025 |work=BattlePass News}}&amp;lt;/ref&amp;gt; Often, these battle passes will also encourage [[FOMO]],&amp;lt;ref name=&quot;:4&quot;&amp;gt;{{Cite news |last=Hrnjicevic |first=Ismar |date=Nov 17, 2024 |title=How Battle Passes Are Ruining Multiplayer Games |url=https://www.howtogeek.com/how-battle-passes-are-ruining-multiplayer-games/ |access-date=May 30, 2025 |work=How To Geek}}&amp;lt;/ref&amp;gt; as content featured within these passes will often only be offered inside that limited time event, further encouraging the purchase of experience boosts if consumers wish to not miss out on content within the final days of the pass.&amp;lt;ref name=&quot;:3&quot; /&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=Pass |first=JC |date=Nov 1, 2024 |title=Ethical Considerations and Concerns Surrounding Battle Passes |url=https://simplyputpsych.co.uk/gaming-psych/ethical-considerations-and-concerns-surrounding-battle-passes |access-date=May 30, 2025 |work=Simply Put Psych}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;:4&quot; /&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Manipulative behavior surrounding this can further be shown via services that do offer free content to be explicitly worse than anything that can be obtained financially.&amp;lt;ref name=&quot;:5&quot;&amp;gt;{{Cite web |last=TheMisterEpic |date=May 31, 2025 |title=The Most Harmful Minecraft Server in EXISTENCE. |url=https://www.youtube.com/watch?v=dy04zE3t0Ow |access-date=Jun 1, 2025 |website=[[YouTube]]}}&amp;lt;/ref&lt;/ins&gt;&amp;gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Candy Crush MTX.jpg|A Candy Crush shop screen trying to trick the consumer into buying the &amp;quot;better value&amp;quot; product&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Candy Crush MTX.jpg|A Candy Crush shop screen trying to trick the consumer into buying the &amp;quot;better value&amp;quot; product&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Fortnite Vbucks MTX.jpg|Fortnite including &amp;quot;bonus&amp;quot; V-bucks with transactions&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Fortnite Vbucks MTX.jpg|Fortnite including &amp;quot;bonus&amp;quot; V-bucks with transactions&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Point 3: Pay to win&amp;lt;!-- Include investigations into pay to win minecraft servers --&amp;gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Point 3: Pay to win&amp;lt;!-- Include investigations into pay to win minecraft servers --&amp;gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In some scenarios, games will further encourage users to get an advantage over players, often leaving META-influencing content to be paywalled&amp;lt;ref name=&quot;:0&quot;&amp;gt;{{Cite news |last=Lee |first=Flavio |date=Aug 2, 2023 |title=Price to pay: the damage caused by Pay to Win games. |url=https://flavio-lee.medium.com/price-to-pay-the-damage-caused-by-pay-to-win-games-74cc533bf9d8 |access-date=May 19, 2025 |work=Medium}}&amp;lt;/ref&amp;gt; as a method to force consumers to either invest more into the product, or risk lacking an important edge within matches.&amp;lt;ref&amp;gt;{{Cite web |title=Why do people seem so hellbent against people using &quot;pay to win&quot; methods in games? |url=https://www.quora.com/Why-do-people-seem-so-hellbent-against-people-using-pay-to-win-methods-in-games |access-date=May 19, 2025 |website=Quora}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=Lelonek-Kuleta PhD |first=Bernadeta |last2=Piotr Bartczuk PhD |first2=Rafał |last3=Wiechetek PhD |first3=Michał |date=Oct 13, 2020 |title=Pay for play – Behavioural patterns of pay-to-win gaming |url=https://www.sciencedirect.com/science/article/abs/pii/S0747563220303393 |access-date=May 19, 2025 |work=Science Direct}}&amp;lt;/ref&amp;gt; P2W also has ties in manipulating resource progression in games,&amp;lt;ref name=&quot;:0&quot; /&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=(Owner of Illumination Gaming) |first=Aiden |date=Jul 22, 2022 |title=How Pay-To-Win Games Ruin Player Experience |url=https://medium.com/illumination/how-pay-to-win-games-ruin-player-experience-a52b7edf5744 |access-date=May 19, 2025 |work=Medium}}&amp;lt;/ref&amp;gt; so players may be at a competitive disadvantage in a game because a newer user purchased their way through progression, or alternatively, punishing players into grinding far more excessively as a method to encourage paying to skip progression.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In some scenarios, games will further encourage users to get an advantage over players, often leaving META-influencing content to be paywalled&amp;lt;ref name=&quot;:0&quot;&amp;gt;{{Cite news |last=Lee |first=Flavio |date=Aug 2, 2023 |title=Price to pay: the damage caused by Pay to Win games. |url=https://flavio-lee.medium.com/price-to-pay-the-damage-caused-by-pay-to-win-games-74cc533bf9d8 |access-date=May 19, 2025 |work=Medium}}&amp;lt;/ref&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&amp;lt;ref name=&quot;:5&quot; /&lt;/ins&gt;&amp;gt; as a method to force consumers to either invest more into the product, or risk lacking an important edge within matches.&amp;lt;ref&amp;gt;{{Cite web |title=Why do people seem so hellbent against people using &quot;pay to win&quot; methods in games? |url=https://www.quora.com/Why-do-people-seem-so-hellbent-against-people-using-pay-to-win-methods-in-games |access-date=May 19, 2025 |website=Quora}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=Lelonek-Kuleta PhD |first=Bernadeta |last2=Piotr Bartczuk PhD |first2=Rafał |last3=Wiechetek PhD |first3=Michał |date=Oct 13, 2020 |title=Pay for play – Behavioural patterns of pay-to-win gaming |url=https://www.sciencedirect.com/science/article/abs/pii/S0747563220303393 |access-date=May 19, 2025 |work=Science Direct}}&amp;lt;/ref&amp;gt; P2W also has ties in manipulating resource progression in games,&amp;lt;ref name=&quot;:0&quot; /&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=(Owner of Illumination Gaming) |first=Aiden |date=Jul 22, 2022 |title=How Pay-To-Win Games Ruin Player Experience |url=https://medium.com/illumination/how-pay-to-win-games-ruin-player-experience-a52b7edf5744 |access-date=May 19, 2025 |work=Medium}}&amp;lt;/ref&amp;gt; so players may be at a competitive disadvantage in a game because a newer user purchased their way through progression, or alternatively, punishing players into grinding far more excessively as a method to encourage paying to skip progression.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This has especially been documented within casual mobile games, where players are often left to wait excessively on tasks to finish, or pay to have the task be completed immediately.&amp;lt;ref name=&quot;:0&quot; /&amp;gt; Frequently, these games have also exhibited methods that give players a &quot;free sample&quot; of what it feels like to skip this wait time.&amp;lt;ref name=&quot;:0&quot; /&amp;gt;&amp;lt;!-- Will need more example images below! --&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially been documented within casual mobile games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where players are often left to wait excessively on tasks to finish&lt;/del&gt;, or pay &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to have &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;task be completed immediately&lt;/del&gt;.&amp;lt;ref name=&quot;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0&lt;/del&gt;&quot; /&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Frequently, these games &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also exhibited methods that give &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &quot;free sample&quot; of what it feels like to skip this wait time&lt;/del&gt;.&amp;lt;ref name=&quot;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0&lt;/del&gt;&quot; /&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&amp;lt;!-- Will need more example images below! --&lt;/del&gt;&amp;gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Behaviors from operators on some [[Minecraft]] servers in particular have shown attempts to exceed the baseline pay to win model,&amp;lt;ref name=&quot;:5&quot; /&amp;gt; such as placing high-value ranks behind a large subscription. Documented from Minecadia&#039;s network, a user &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to pay ~$300 for the 2nd highest rank&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and then an additional ~$50 per month for the highest rank&lt;/ins&gt;, or pay &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;~$850 for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2nd and top ranks&lt;/ins&gt;.&amp;lt;ref name=&quot;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;&quot; /&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reportedly the rank is required in order to &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any advantage over other &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the Factions mode&lt;/ins&gt;.&amp;lt;ref name=&quot;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/ins&gt;&quot; /&amp;gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Dungeon Keeper dark pattern.webp|An example of a game (Dungeon Keeper) enticing a consumer into spending premium currency to skip waiting on a menial task.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Dungeon Keeper dark pattern.webp|An example of a game (Dungeon Keeper) enticing a consumer into spending premium currency to skip waiting on a menial task.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:PVZ Shop.jpg|Content in Plants Vs. Zombies 2 that makes the game easier, but with a direct paywall&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:PVZ Shop.jpg|Content in Plants Vs. Zombies 2 that makes the game easier, but with a direct paywall&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A method some companies have aimed at introducing, was having content be locked behind randomness, so a consumer may get lucky and receive the cosmetic they want or worse, progression/META item that they are in need of,&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{Cite web |last=Purchese |first=Robert |date=10 Oct 2017 |title=Star Wars Battlefront 2 has a loot crate problem |url=https://www.eurogamer.net/star-wars-battlefront-2-has-a-loot-crate-problem |url-status=live |access-date=31 Mar 2025 |website=Robert Purchese}}&amp;lt;/ref&amp;gt; but often would end up with bad luck. Often these are defined as lootboxes, however it is effectively a format of gambling,&amp;lt;ref&amp;gt;{{Cite web |last=Dingman |first=Hayden |date=10 Oct 2017 |title=How loot boxes are turning full-priced PC games into pay-to-win games of chance |url=https://www.pcworld.com/article/407482/loot-boxes-ruining-gaming.html |url-status=live |access-date=31 Mar 2025 |website=PCWorld}}&amp;lt;/ref&amp;gt; one of which has been seen as detrimental as reports of underrage gambling addiction continue to skyrocket within these games.&amp;lt;ref&amp;gt;{{Cite web |last=Fahey |first=Rob |date=13 Oct 2017 |title=Thinking outside the loot box |url=https://www.gamesindustry.biz/thinking-outside-the-loot-box |url-status=live |access-date=31 Mar 2025 |website=Games Industry}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=W. Osborne |first=Jason |date=May 25, 2023 |title=How Loot Boxes In Children’s Video Games Encourage Gambling |url=https://www.forbes.com/sites/jasonwosborne/2023/05/25/how-loot-boxes-in-childrens-video-games-encourage-gambling/ |access-date=May 19, 2025 |work=Forbes}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;{{Cite news |last=Zendle |first=David |last2=Meyer |first2=Rachel |last3=Over |first3=Harriet |date=Jun 19, 2019 |title=Adolescents and loot boxes: links with problem gambling and motivations for purchase |url=https://pmc.ncbi.nlm.nih.gov/articles/PMC6599795/ |access-date=May 19, 2025 |work=National Library of Medicine}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A method some companies have aimed at introducing, was having content be locked behind randomness, so a consumer may get lucky and receive the cosmetic they want or worse, progression/META item that they are in need of,&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{Cite web |last=Purchese |first=Robert |date=10 Oct 2017 |title=Star Wars Battlefront 2 has a loot crate problem |url=https://www.eurogamer.net/star-wars-battlefront-2-has-a-loot-crate-problem |url-status=live |access-date=31 Mar 2025 |website=Robert Purchese}}&amp;lt;/ref&amp;gt; but often would end up with bad luck. Often these are defined as lootboxes, however it is effectively a format of gambling,&amp;lt;ref&amp;gt;{{Cite web |last=Dingman |first=Hayden |date=10 Oct 2017 |title=How loot boxes are turning full-priced PC games into pay-to-win games of chance |url=https://www.pcworld.com/article/407482/loot-boxes-ruining-gaming.html |url-status=live |access-date=31 Mar 2025 |website=PCWorld}}&amp;lt;/ref&amp;gt; one of which has been seen as detrimental as reports of underrage gambling addiction continue to skyrocket within these games.&amp;lt;ref&amp;gt;{{Cite web |last=Fahey |first=Rob |date=13 Oct 2017 |title=Thinking outside the loot box |url=https://www.gamesindustry.biz/thinking-outside-the-loot-box |url-status=live |access-date=31 Mar 2025 |website=Games Industry}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=W. Osborne |first=Jason |date=May 25, 2023 |title=How Loot Boxes In Children’s Video Games Encourage Gambling |url=https://www.forbes.com/sites/jasonwosborne/2023/05/25/how-loot-boxes-in-childrens-video-games-encourage-gambling/ |access-date=May 19, 2025 |work=Forbes}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;{{Cite news |last=Zendle |first=David |last2=Meyer |first2=Rachel |last3=Over |first3=Harriet |date=Jun 19, 2019 |title=Adolescents and loot boxes: links with problem gambling and motivations for purchase |url=https://pmc.ncbi.nlm.nih.gov/articles/PMC6599795/ |access-date=May 19, 2025 |work=National Library of Medicine}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The frequency of these lootboxes has been seen to be relatively higher on games marketed towards minors, such as &#039;&#039;[[Minecraft]]&#039;&#039; (more specifically community-run servers) or &#039;&#039;[[Roblox]]&#039;&#039;, only further representing the ethical issues behind lootboxes.&amp;lt;ref&amp;gt;{{Cite news |title=Young People &amp;amp; Gambling in Gaming |url=https://ineqe.com/2022/04/01/gambling-in-gaming/ |access-date=May 19, 2025 |work=Ineqe Safeguarding Group}}&amp;lt;/ref&amp;gt;&amp;lt;!-- Can someone help me find the publication date on this one? --&amp;gt;&amp;lt;ref name=&quot;:2&quot; /&amp;gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The frequency of these lootboxes has been seen to be relatively higher on games marketed towards minors, such as &#039;&#039;[[Minecraft]]&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&quot;:5&quot; /&amp;gt; &lt;/ins&gt;(more specifically community-run servers) or &#039;&#039;[[Roblox]]&#039;&#039;, only further representing the ethical issues behind lootboxes.&amp;lt;ref&amp;gt;{{Cite news |title=Young People &amp;amp; Gambling in Gaming |url=https://ineqe.com/2022/04/01/gambling-in-gaming/ |access-date=May 19, 2025 |work=Ineqe Safeguarding Group}}&amp;lt;/ref&amp;gt;&amp;lt;!-- Can someone help me find the publication date on this one? --&amp;gt;&amp;lt;ref name=&quot;:2&quot; /&amp;gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Overwatch loot box gambling mtx.jpg|The primary way to purchase content in Overwatch is via lootboxes, which have an unknown pool of rewards when the user purchases it&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Overwatch loot box gambling mtx.jpg|The primary way to purchase content in Overwatch is via lootboxes, which have an unknown pool of rewards when the user purchases it&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Overwatch loot box gambling rewards.jpg|An example of these loot box rewards from Overwatch, many of which are exclusive to these loot boxes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:Overwatch loot box gambling rewards.jpg|An example of these loot box rewards from Overwatch, many of which are exclusive to these loot boxes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>JamesTDG</name></author>
	</entry>
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