Star Citizen: Difference between revisions
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|Description= | |Description= | ||
|InProduction=Yes | |InProduction=Yes | ||
|Logo=Star | |Logo=Star Citizen logo.png | ||
|ProductLine= | |ProductLine= | ||
|ReleaseYear=2012 | |ReleaseYear=2012 | ||
|Website=https://robertsspaceindustries.com/ | |Website=https://robertsspaceindustries.com/ | ||
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''' | '''{{Wplink|Star Citizen}}''' is a crowdfunded space station simulator game. Star Citizen combines features from space simulators, first-person shooters, and massively multiplayer online genres across its four playable modes. These modes, known as modules, offer distinct player experiences. | ||
==Background== | ==Background== | ||
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*Orion: First sold in 2014 for $325 (original concept sale), the industrial mining vessel remains undelivered; current price is $575.<ref>https://starcitizen.tools/Orion ([http://web.archive.org/web/20260128224132/https://starcitizen.tools/Orion Archived])</ref> | *Orion: First sold in 2014 for $325 (original concept sale), the industrial mining vessel remains undelivered; current price is $575.<ref>https://starcitizen.tools/Orion ([http://web.archive.org/web/20260128224132/https://starcitizen.tools/Orion Archived])</ref> | ||
*Genesis Starliner: Sold in 2015 for $400 (original concept sale), passenger transport remains undelivered.<ref>https://starcitizen.tools/Genesis_Starliner ([http://web.archive.org/web/20251112221548/https://starcitizen.tools/Genesis_Starliner Archived])</ref> | *Genesis Starliner: Sold in 2015 for $400 (original concept sale), passenger transport remains undelivered.<ref>https://starcitizen.tools/Genesis_Starliner ([http://web.archive.org/web/20251112221548/https://starcitizen.tools/Genesis_Starliner Archived])</ref> | ||
*Endeavor: Made available in 2015 for $350 (original concept sale), with limited availability due to price increases.<ref>https://starcitizen.tools/Endeavor</ref> | *Endeavor: Made available in 2015 for $350 (original concept sale), with limited availability due to price increases.<ref>https://starcitizen.tools/Endeavor ([http://web.archive.org/web/20260209102243/https://starcitizen.tools/Endeavor Archived])</ref> | ||
*Hull D: Sold since 2015 for $350 (original concept sale), price increased in subsequent sales.<ref>https://starcitizen.tools/Hull_D ([http://web.archive.org/web/20251213110038/https://starcitizen.tools/Hull_D Archived])</ref> | *Hull D: Sold since 2015 for $350 (original concept sale), price increased in subsequent sales.<ref>https://starcitizen.tools/Hull_D ([http://web.archive.org/web/20251213110038/https://starcitizen.tools/Hull_D Archived])</ref> | ||
*Hull E: Offered in 2015 for $550 (original concept sale), increased to $950 in later sales.<ref>https://starcitizen.tools/Hull_E ([http://web.archive.org/web/20260219233750/https://starcitizen.tools/Hull_E Archived])</ref> | *Hull E: Offered in 2015 for $550 (original concept sale), increased to $950 in later sales.<ref>https://starcitizen.tools/Hull_E ([http://web.archive.org/web/20260219233750/https://starcitizen.tools/Hull_E Archived])</ref> | ||
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==Consumer protection concerns== | ==Consumer protection concerns== | ||
The practice of selling digital products years before they are implemented has raised significant concerns regarding consumer protection. Despite marketing these items as 'pledges' or 'concepts', CIG continues to charge real money for digital goods with no firm delivery timeline or guarantee of implementation. The company's terms of service have been modified multiple times since 2012, changing the conditions under which refunds are offered and altering customer rights regarding purchased content. Many backers who attempted to obtain refunds for undelivered products have reported difficulties, with CIG often citing their evolving terms of service as justification for denial. The lack of concrete development schedules for sold items, combined with regular price increases for unreleased content, has led to criticism from consumer advocacy groups and gaming industry observers. Additionally, the practice of artificial scarcity through "limited-time sales" of digital products that don't yet exist has been questioned as potentially misleading marketing. | The practice of selling digital products years before they are implemented has raised significant concerns regarding consumer protection. Despite marketing these items as 'pledges' or 'concepts', CIG continues to charge real money for digital goods with no firm delivery timeline or guarantee of implementation. The company's terms of service have been modified multiple times since 2012, changing the conditions under which refunds are offered and altering customer rights regarding purchased content. Many backers who attempted to obtain refunds for undelivered products have reported difficulties, with CIG often citing their evolving terms of service as justification for denial. The lack of concrete development schedules for sold items, combined with regular price increases for unreleased content, has led to criticism from consumer advocacy groups and gaming industry observers. Additionally, the practice of artificial scarcity through "limited-time sales" of digital products that don't yet exist has been questioned as potentially misleading marketing. | ||
[[File:ASA Response .png|thumb|A response letter from the Advertising Standards Authority affirming that Cloud Imperium Games likely had breached the Advertising Rules. ]] | [[File:ASA Response.png|thumb|A response letter from the Advertising Standards Authority affirming that Cloud Imperium Games likely had breached the Advertising Rules.]] | ||
In 2021, following a consumer complaint to the UK Advertising Standards Authority (ASA) by a member of the /r/starcitizen_refunds community, Cloud Imperium Games was required to modify its concept ship marketing emails after the ASA determined that they violated UK advertising rules<ref>https://www.reddit.com/r/starcitizen_refunds/comments/pfgchs/uk_advertising_standards_agency_rule_concept_ship/ ([http://web.archive.org/web/20210831222423/https://old.reddit.com/r/starcitizen_refunds/comments/pfgchs/uk_advertising_standards_agency_rule_concept_ship/ Archived])</ref>, Cloud Imperium Games was needed to alter its concept ship marketing emails after the ASA determined they violated Advertising Rules in the UK. The issue centered on emails promoting concept ships without clear disclosure that the advertised vessels did not yet exist in the game. In response, CIG added a standardized disclaimer to their marketing emails stating that concept ships are "being offered here as a limited vehicle concept pledge". The disclaimer also notes that purchasers receive a temporary "loaner vehicle" until their bought ship becomes available. | In 2021, following a consumer complaint to the UK Advertising Standards Authority (ASA) by a member of the /r/starcitizen_refunds community, Cloud Imperium Games was required to modify its concept ship marketing emails after the ASA determined that they violated UK advertising rules<ref>https://www.reddit.com/r/starcitizen_refunds/comments/pfgchs/uk_advertising_standards_agency_rule_concept_ship/ ([http://web.archive.org/web/20210831222423/https://old.reddit.com/r/starcitizen_refunds/comments/pfgchs/uk_advertising_standards_agency_rule_concept_ship/ Archived])</ref>, Cloud Imperium Games was needed to alter its concept ship marketing emails after the ASA determined they violated Advertising Rules in the UK. The issue centered on emails promoting concept ships without clear disclosure that the advertised vessels did not yet exist in the game. In response, CIG added a standardized disclaimer to their marketing emails stating that concept ships are "being offered here as a limited vehicle concept pledge". The disclaimer also notes that purchasers receive a temporary "loaner vehicle" until their bought ship becomes available. | ||
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==In-game moderation inconsistencies== | ==In-game moderation inconsistencies== | ||
[[File: | [[File:Star Citizen excessive griefing example.png|thumb|An example of a user being suspended for the term "Excessive Griefing" and being directed to review the terms of service and rules of conduct for a term that doesn't exist.]] | ||
The moderation practices of Cloud Imperium have drawn criticism for inconsistent and opaque enforcement. Users can receive bans for "excessive griefing" despite this term having no defined parameters in either the Terms of Service<ref>https://robertsspaceindustries.com/en/tos ([http://web.archive.org/web/20260204133014/https://robertsspaceindustries.com/en/tos Archived])</ref> or Rules of Conduct<ref>https://support.robertsspaceindustries.com/hc/en-us/articles/4409491235351-Rules-of-Conduct ([http://web.archive.org/web/20251023231231/https://support.robertsspaceindustries.com/hc/en-us/articles/4409491235351-Rules-of-Conduct Archived])</ref> documentation. Users receive these | The moderation practices of Cloud Imperium have drawn criticism for inconsistent and opaque enforcement. Users can receive suspension and bans for "excessive griefing" despite this term having no defined parameters in either the Terms of Service<ref>https://robertsspaceindustries.com/en/tos ([http://web.archive.org/web/20260204133014/https://robertsspaceindustries.com/en/tos Archived])</ref> or Rules of Conduct<ref>https://support.robertsspaceindustries.com/hc/en-us/articles/4409491235351-Rules-of-Conduct ([http://web.archive.org/web/20251023231231/https://support.robertsspaceindustries.com/hc/en-us/articles/4409491235351-Rules-of-Conduct Archived])</ref> documentation. Users receive these punishments without stated reasons, requiring them to file support tickets to learn of their alleged infractions. This lack of transparency and disconnect between written policies and enforcement has created significant uncertainty about what constitutes acceptable behavior. | ||
Star Citizen's Persistent Universe, or PU for short, is an open sandbox that allows players to engage in | Star Citizen's Persistent Universe, or PU for short, is an open sandbox that allows players to engage in PvP activities such as Piracy and Bounty Hunting, yet participating in these activities could lead a player to being banned for "excessively" engaging in this activity under the guise of it being "harassment" to do so. | ||
===The HuskyPie Incident=== | ===The HuskyPie Incident=== | ||
On April 21, 2025, Cloud Imperium Games | On April 21, 2025, Cloud Imperium Games suspended player HuskyPie for 17 days after German content creator Karolinger falsely accused him of stream sniping. The incident occurred in Pyro, a lawless system explicitly for PvP combat. HuskyPie was completing a mercenary mission when he encountered and killed Karolinger twice at Bueno Ravine. Despite having no evidence beyond the streamer's accusations, CIG suspended HuskyPie's account. [https://www.youtube.com/watch?v=M0eipkl66-8 As documented in an episode of the "Griefers Pub" podcast], HuskyPie was forced to appeal by providing his own game logs, which proved he was already at the location on mission objectives and had never watched Karolinger's stream. CIG eventually overturned the suspension but offered no apology or explanation for its actions. This case directly demonstrates preferential treatment for content creators. It shows how regular players can be banned for engaging in permitted gameplay while content creators receive special protection from legitimate game mechanics. | ||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
[[Category:Star Citizen]] | [[Category:Star Citizen]] | ||