Rudxain (talk | contribs)
m link Forced account
 
(One intermediate revision by the same user not shown)
Line 63: Line 63:
In 2014, Meta acquired Oculus VR for approximately $2 billion, which was known for developing the Oculus Rift and other virtual-reality (VR) products. Before the acquisition, users could create and use Oculus accounts to access their VR content. This allowed users more control over their privacy and data without needing to use Facebook.  
In 2014, Meta acquired Oculus VR for approximately $2 billion, which was known for developing the Oculus Rift and other virtual-reality (VR) products. Before the acquisition, users could create and use Oculus accounts to access their VR content. This allowed users more control over their privacy and data without needing to use Facebook.  


After Oculus VR was purchased by Meta in October 2020, Oculus Quest and Rift S users were required to sign in with a Facebook account in order to continue to use their purchased VR headsets.<ref>{{Cite web |last=Robertson |first=Adi |date=20 Aug 2020 |title=Facebook is making Oculus’ worst feature unavoidable |url=https://www.theverge.com/2020/8/19/21375118/oculus-facebook-account-login-data-privacy-controversy-developers-competition |url-status=live |access-date=26 Apr 2025 |website=The Verge |archive-url=http://web.archive.org/web/20260217195431/https://www.theverge.com/2020/8/19/21375118/oculus-facebook-account-login-data-privacy-controversy-developers-competition |archive-date=17 Feb 2026}}</ref> This forced integration of Facebook accounts with Oculus devices created several issues for users, particularly those who preferred to keep their VR experience separate from social media.
After Oculus VR was purchased by Meta in October 2020, Oculus Quest and Rift S users were [[Forced account|required to sign in]] with a Facebook account in order to continue to use their purchased VR headsets.<ref>{{Cite web |last=Robertson |first=Adi |date=20 Aug 2020 |title=Facebook is making Oculus’ worst feature unavoidable |url=https://www.theverge.com/2020/8/19/21375118/oculus-facebook-account-login-data-privacy-controversy-developers-competition |url-status=live |access-date=26 Apr 2025 |website=The Verge |archive-url=http://web.archive.org/web/20260217195431/https://www.theverge.com/2020/8/19/21375118/oculus-facebook-account-login-data-privacy-controversy-developers-competition |archive-date=17 Feb 2026}}</ref> This forced integration of Facebook accounts with Oculus devices created several issues for users, particularly those who preferred to keep their VR experience separate from social media.


Because Oculus headsets were now tied to Facebook accounts, users who had their Facebook profiles suspended for any reason found themselves unable to access their purchased content, including games and apps, and unable to use their devices.<ref>{{Cite web |last=Robertson |first=Adi |date=15 Oct 2020 |title=Facebook is accidentally locking some users out of their new Oculus headsets |url=https://www.theverge.com/2020/10/15/21518194/oculus-quest-2-headset-facebook-account-suspension-problems |url-status=live |access-date=26 Apr 2025 |website=The Verge |archive-url=http://web.archive.org/web/20260129053001/https://www.theverge.com/2020/10/15/21518194/oculus-quest-2-headset-facebook-account-suspension-problems |archive-date=29 Jan 2026}}</ref> Meta offered no options for Oculus VR users aside from going through Facebook's moderation process to attempt to regain access to their accounts.
Because Oculus headsets were now tied to Facebook accounts, users who had their Facebook profiles suspended for any reason found themselves unable to access their purchased content, including games and apps, and unable to use their devices.<ref>{{Cite web |last=Robertson |first=Adi |date=15 Oct 2020 |title=Facebook is accidentally locking some users out of their new Oculus headsets |url=https://www.theverge.com/2020/10/15/21518194/oculus-quest-2-headset-facebook-account-suspension-problems |url-status=live |access-date=26 Apr 2025 |website=The Verge |archive-url=http://web.archive.org/web/20260129053001/https://www.theverge.com/2020/10/15/21518194/oculus-quest-2-headset-facebook-account-suspension-problems |archive-date=29 Jan 2026}}</ref> Meta offered no options for Oculus VR users aside from going through Facebook's moderation process to attempt to regain access to their accounts.
Line 138: Line 138:


The Commission determined that this binary choice violates DMA regulations, which require "gatekeeper" platforms to offer equivalent alternatives for users who decline personal data collection. The DMA mandates that large tech companies must obtain explicit consent before combining users' personal data across services, and cannot make service access conditional upon such consent.<ref>{{Cite web |last=Hart |first=Robert |date=1 Jul 2024 |title=Meta’s Ad-Free Subscriptions For Instagram And Facebook Break Europe’s Tech Rules—Possibly Drawing Billions In Fines, EU Says |url=https://www.forbes.com/sites/roberthart/2024/07/01/metas-ad-free-subscriptions-for-instagram-and-facebook-break-europes-tech-rules-possibly-drawing-billions-in-fines-eu-says/ |url-status=live |access-date=26 Apr 2025 |website=Forbes |archive-url=http://web.archive.org/web/20251017110205/https://www.forbes.com/sites/roberthart/2024/07/01/metas-ad-free-subscriptions-for-instagram-and-facebook-break-europes-tech-rules-possibly-drawing-billions-in-fines-eu-says/ |archive-date=17 Oct 2025}}</ref>
The Commission determined that this binary choice violates DMA regulations, which require "gatekeeper" platforms to offer equivalent alternatives for users who decline personal data collection. The DMA mandates that large tech companies must obtain explicit consent before combining users' personal data across services, and cannot make service access conditional upon such consent.<ref>{{Cite web |last=Hart |first=Robert |date=1 Jul 2024 |title=Meta’s Ad-Free Subscriptions For Instagram And Facebook Break Europe’s Tech Rules—Possibly Drawing Billions In Fines, EU Says |url=https://www.forbes.com/sites/roberthart/2024/07/01/metas-ad-free-subscriptions-for-instagram-and-facebook-break-europes-tech-rules-possibly-drawing-billions-in-fines-eu-says/ |url-status=live |access-date=26 Apr 2025 |website=Forbes |archive-url=http://web.archive.org/web/20251017110205/https://www.forbes.com/sites/roberthart/2024/07/01/metas-ad-free-subscriptions-for-instagram-and-facebook-break-europes-tech-rules-possibly-drawing-billions-in-fines-eu-says/ |archive-date=17 Oct 2025}}</ref>
==External links==
*[https://salimvirani.com/facebook "Get your loved ones off Facebook"], by Salim Virani, published 2015, updated 2017
*[https://stallman.org/facebook.html "Reasons not to be used by Facebook"], by Richard M. Stallman


==References==
==References==
{{reflist}}
{{reflist}}
[[Category:Meta]]
[[Category:Meta]]