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m link "Forced account" as an inline "see also"
 
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{{Hatnote|Further reading: ''[[Spore (game)]]''}}<!-- I believe there is far more controversy to document inside a dedicated article. I also recommend mentioning Darkspore and Spore Adventures, since both of these are directly affected by what EA does with Spore itself. -->
{{Hatnote|Further reading: ''[[Spore (game)]]''}}<!-- I believe there is far more controversy to document inside a dedicated article. I also recommend mentioning Darkspore and Spore Adventures, since both of these are directly affected by what EA does with Spore itself. -->


''Spore'' retains a historical 1.7+ million pirated copies,<ref>{{Cite web |last=Molina |first=Andres |date=21 Jun 2024 |title=How many times was Spore pirated? |url=https://www.ncesc.com/gaming-pedia/how-many-times-was-spore-pirated/ |url-status=live |access-date=31 Mar 2025 |website=ncesc.com |archive-url=http://web.archive.org/web/20250414054642/https://www.ncesc.com/gaming-pedia/how-many-times-was-spore-pirated/ |archive-date=14 Apr 2025}}</ref><ref>{{Cite web |last=Van der Sar |first=Ernesto |date=13 Sep 2008 |title=Spore: Most Pirated Game Ever Thanks to DRM |url=https://torrentfreak.com/spore-most-pirated-game-ever-thanks-to-drm-080913/ |url-status=live |access-date=31 Mar 2025 |website=TorrentFreak |archive-url=http://web.archive.org/web/20260130152354/https://torrentfreak.com/spore-most-pirated-game-ever-thanks-to-drm-080913/ |archive-date=30 Jan 2026}}</ref> directly related to EA's use of [[SecuROM]].<ref name=":0" /> In more recent years, ''Spore'''s server access was locked down to EA accounts,<ref name=":1">[https://steamcommunity.com/sharedfiles/filedetails/?id=582350678 How to Connect to Spore Servers (Steam/GOG/EA App)] ([http://web.archive.org/web/20260109104720/https://steamcommunity.com/sharedfiles/filedetails/?id=582350678 Archived])</ref> mostly because of free [[Steam]] key exploit. This has led to various problems for legitimate consumers who wanted to play the iconic game and its sibling ''Darkspore,'' since according to guides,<ref name=":1" /> users could only have a singular install of the game on any device, were required to have an EA account using an alphanumeric password, and needed a CD key to redeem on the user's EA account. ([http://web.archive.org/web/20260109104720/https://steamcommunity.com/sharedfiles/filedetails/?id=582350678 Archived])<ref>[https://support.gog.com/hc/en-us/articles/115002333209-Spore-How-to-get-access-to-online-features?product=gog Spore - How to get access to online features] ([http://web.archive.org/web/20250802014736/https://support.gog.com/hc/en-us/articles/115002333209-Spore-How-to-get-access-to-online-features?product=gog Archived])</ref> This has brought concern among the community, leading to community-developed tools to circumvent these server problems.<ref>[https://sporecommunity.com/ Spore Community Hub] ([http://web.archive.org/web/20260105100840/https://sporecommunity.com/ Archived])</ref>
''Spore'' retains a historical 1.7+ million pirated copies,<ref>{{Cite web |last=Molina |first=Andres |date=21 Jun 2024 |title=How many times was Spore pirated? |url=https://www.ncesc.com/gaming-pedia/how-many-times-was-spore-pirated/ |url-status=live |access-date=31 Mar 2025 |website=ncesc.com |archive-url=http://web.archive.org/web/20250414054642/https://www.ncesc.com/gaming-pedia/how-many-times-was-spore-pirated/ |archive-date=14 Apr 2025}}</ref><ref>{{Cite web |last=Van der Sar |first=Ernesto |date=13 Sep 2008 |title=Spore: Most Pirated Game Ever Thanks to DRM |url=https://torrentfreak.com/spore-most-pirated-game-ever-thanks-to-drm-080913/ |url-status=live |access-date=31 Mar 2025 |website=TorrentFreak |archive-url=http://web.archive.org/web/20260130152354/https://torrentfreak.com/spore-most-pirated-game-ever-thanks-to-drm-080913/ |archive-date=30 Jan 2026}}</ref> directly related to EA's use of [[SecuROM]].<ref name=":0" /> In more recent years, ''Spore'''s server access was locked down to EA accounts,<ref name=":1">[https://steamcommunity.com/sharedfiles/filedetails/?id=582350678 How to Connect to Spore Servers (Steam/GOG/EA App)] ([http://web.archive.org/web/20260109104720/https://steamcommunity.com/sharedfiles/filedetails/?id=582350678 Archived])</ref> mostly because of free [[Steam]] key exploit. This has led to various problems for legitimate consumers who wanted to play the iconic game and its sibling ''Darkspore,'' since according to guides,<ref name=":1" /> users could only have a singular install of the game on any device, were required to have an EA account (see also [[Forced account]]) using an alphanumeric password, and needed a CD key to redeem on the user's EA account. ([http://web.archive.org/web/20260109104720/https://steamcommunity.com/sharedfiles/filedetails/?id=582350678 Archived])<ref>[https://support.gog.com/hc/en-us/articles/115002333209-Spore-How-to-get-access-to-online-features?product=gog Spore - How to get access to online features] ([http://web.archive.org/web/20250802014736/https://support.gog.com/hc/en-us/articles/115002333209-Spore-How-to-get-access-to-online-features?product=gog Archived])</ref> This has brought concern among the community, leading to community-developed tools to circumvent these server problems.<ref>[https://sporecommunity.com/ Spore Community Hub] ([http://web.archive.org/web/20260105100840/https://sporecommunity.com/ Archived])</ref>


===License exclusivity===
===License exclusivity===
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{{Main|EA requires open beta players of battlefield 6 to change their motherboard bios settings}}
{{Main|EA requires open beta players of battlefield 6 to change their motherboard bios settings}}
The open beta of Battlefield 6 imposes strict requirements on the computer hardware people use to play the game, which caused discontent among the player base.
The open beta of Battlefield 6 imposes strict requirements on the computer hardware people use to play the game, which caused discontent among the player base.
===The Sims 4 Maker Program===
On March 3rd 2026, EA announced The Sims Maker Program<ref>{{Cite web |date=2026-03-03 |title=The Sims Maker Program |url=https://www.ea.com/games/the-sims/maker-program |url-status=live |archive-url=https://web.archive.org/web/20260310180351/https://www.ea.com/games/the-sims/the-sims-4/news/the-sims-maker-program-and-marketplace |archive-date=2026-03-10 |access-date=2026-03-14 |website=EA.com}}</ref>, allowing independent custom content creators to publish and sell their works through The Sims 4 Marketplace. With this change, the company introduced [[microtransactions]] into the game, and the actual creators make only 30% of revenue, remaining 70% going into EA. At the same time, their official mod policy<ref>{{Cite web |date=2025-11-25 |title=The Sims 4 Policy on Mods |url=https://help.ea.com/en/articles/the-sims/the-sims-4/mods-policy/ |url-status=live |archive-url=https://web.archive.org/web/20260310135202/https://help.ea.com/en/articles/the-sims/the-sims-4/mods-policy/ |archive-date=2026-03-10 |access-date=2026-03-14 |website=EA.com}}</ref> (presumably for unaffiliated creators) mandates that "Mods must be non-commercial and distributed free of charge".


==Positive incidents==
==Positive incidents==
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===Release of Command & Conquer source code (2025)===
===Release of Command & Conquer source code (2025)===
{{Main|EA releases source code of classic command and conquer titles}}
{{Main|EA releases source code of classic command and conquer titles}}
In February 2025, EA worked with C&C community members to open source four Command & Conquer games under the GPLv3 license, in a move widely celebrated by the gaming community.<ref>{{Cite web |date=Feb 2025 |title=EA Open Sources Command and Conquer: Red Alert, along with other games |url=https://news.ycombinator.com/item?id=43197131 |url-status=live |access-date=31 Mar 2025 |website=HackerNews |archive-url=http://web.archive.org/web/20250708165349/https://news.ycombinator.com/item?id=43197131 |archive-date=8 Jul 2025}}</ref><ref>{{Cite web |last=Rudra |first=Sourav |date=28 Feb 2025 |title=Unbelievable! EA Open Sources 4 Command & Conquer Games |url=https://news.itsfoss.com/ea-open-source-cc-games/ |url-status=live |access-date=31 Mar 2025 |website=It's FOSS News |archive-url=http://web.archive.org/web/20250811112138/https://news.itsfoss.com/ea-open-source-cc-games/ |archive-date=11 Aug 2025}}</ref> Despite this good measure, the only content available to consumers via these repositories is exclusively the code, and the only way to compile the source code continues to require ownership of a copy of Command & Conquer, meaning once users cannot purchase any Command & Conquer game, this source code repository is effectively useless.
In February 2025, EA worked with C&C community members to open source four Command & Conquer games under the GPLv3 license, in a move widely celebrated by the gaming community.<ref>{{Cite web |date=Feb 2025 |title=EA Open Sources Command and Conquer: Red Alert, along with other games |url=https://news.ycombinator.com/item?id=43197131 |url-status=live |access-date=31 Mar 2025 |website=HackerNews |archive-url=http://web.archive.org/web/20250708165349/https://news.ycombinator.com/item?id=43197131 |archive-date=8 Jul 2025}}</ref><ref>{{Cite web |last=Rudra |first=Sourav |date=28 Feb 2025 |title=Unbelievable! EA Open Sources 4 Command & Conquer Games |url=https://news.itsfoss.com/ea-open-source-cc-games/ |url-status=live |access-date=31 Mar 2025 |website=It's FOSS News |archive-url=http://web.archive.org/web/20250811112138/https://news.itsfoss.com/ea-open-source-cc-games/ |archive-date=11 Aug 2025}}</ref> Despite this good measure, the only content available to consumers via these repositories is exclusively the code, and the only way to compile the source code continues to require ownership of a copy of the respective Command & Conquer in order to supply any assets. If any entry in the series were to be delisted again, their respective source code repository is rendered moot for anyone who did not already hold a license.


==References==
==References==
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<references />
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