Bloatware: Difference between revisions
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*High memory use prevents users from multitasking; and even if they can multitask, the system will be considerably slow<ref>https://en.wikipedia.org/wiki/Thrashing_(computer_science) ([http://web.archive.org/web/20260207194502/https://en.wikipedia.org/wiki/Thrashing_(computer_science) Archived])</ref> | *High memory use prevents users from multitasking; and even if they can multitask, the system will be considerably slow<ref>https://en.wikipedia.org/wiki/Thrashing_(computer_science) ([http://web.archive.org/web/20260207194502/https://en.wikipedia.org/wiki/Thrashing_(computer_science) Archived])</ref> | ||
*High power usage increases energy bills and reduces battery lifespan | *High power usage increases energy bills and reduces battery lifespan | ||
*Overly relying on network connections (such as internet) prevents users from accessing data that could've been cached locally<ref>{{Cite web |year=2019 |title=Local-first software: You own your data, in spite of the cloud |url=https://www.inkandswitch.com/essay/local-first |url-status=live |website=Ink & Switch | *Overly relying on network connections (such as internet) prevents users from accessing data that could've been cached locally<ref>{{Cite web |year=2019 |title=Local-first software: You own your data, in spite of the cloud |url=https://www.inkandswitch.com/essay/local-first |url-status=live |website=Ink & Switch |archive-url=http://web.archive.org/web/20260130001648/https://www.inkandswitch.com/essay/local-first/ |archive-date=30 Jan 2026}}</ref>, and can increase cellular-data billing | ||
*Big code-bases are harder to test and verify, leading to instability and unreliability issues | *Big code-bases are harder to test and verify, leading to instability and unreliability issues | ||