Atrocious (talk | contribs)
m References: Added archived links and removed 1 dead link
Tempo123 (talk | contribs)
Academic / Industry Reports: Replace Academic sources with Open Access links and add Archive links
 
Line 65: Line 65:


*Zendle, D., & Cairns, P. (2018). ''[https://doi.org/10.1371/journal.pone.0206767 Video Game Loot Boxes Are Linked to Problem Gambling: Results of a Large-Scale Survey]''. PLOS ONE, 13(11), e0206767. - [https://web.archive.org/web/20251127000118/https://journals.plos.org/plosone/article?id=10.1371%2Fjournal.pone.0206767 Archived Link] ''(Snapshot Date: Nov'' ''27 2025)''
*Zendle, D., & Cairns, P. (2018). ''[https://doi.org/10.1371/journal.pone.0206767 Video Game Loot Boxes Are Linked to Problem Gambling: Results of a Large-Scale Survey]''. PLOS ONE, 13(11), e0206767. - [https://web.archive.org/web/20251127000118/https://journals.plos.org/plosone/article?id=10.1371%2Fjournal.pone.0206767 Archived Link] ''(Snapshot Date: Nov'' ''27 2025)''
*Drummond, A., & Sauer, J. D. (2018). [https://doi.org/10.1038/s41562-018-0360-1 ''Video Game Loot Boxes Are Psychologically Akin to Gambling''.] Nature Human Behaviour, 2, 530–532.
*von Meduna, M., Steinmetz, F., Ante, L., Reynolds, J., & Fiedler, I. (2020). [https://sci-hub.su/10.1016/j.techsoc.2020.101395 ''Loot boxes are gambling-like elements in video games with harmful potential: Results from a large-scale population survey'']. Technology in Society, 63, 101395. [https://megalodon.jp/2026-0319-0904-20/sci-hub.su/storage/moscow/8354/a44deea68e9443e629fd54ef3a7f260c/vonmeduna2020.pdf Archived] ''18 Mar 2026''
*King, D. L., & Delfabbro, P. H. (2019). [https://doi.org/10.1111/add.14902 ''Predatory Monetization Schemes in Video Games (e.g., ‘Loot Boxes’) and Internet Gaming Disorder''.] Addiction, 114(10), 1967–1975.
*King, D. L., & Delfabbro, P. H. (2019). [https://sci-hub.st/10.1111/add.14286 ''Predatory Monetization Schemes in Video Games (e.g., ‘Loot Boxes’) and Internet Gaming Disorder''.] Addiction, 114(10), 1967–1975. [https://megalodon.jp/2026-0319-0838-03/https://sci-hub.st:443/storage/zero/6959/c2380c9be35b007495827f9dc9af2cdf/king2018.pdf Archived] ''18 Mar 2026''
*Australian Senate Environment and Communications References Committee. (2020). ''Gaming Microtransactions for Chance-Based Items''. [https://www.infrastructure.gov.au/sites/default/files/aust-gov-response-senate-evironment-comms-references-committee-gaming-micro-transactions-chance-based-items.pdf PDF]. - [https://web.archive.org/web/20240909064304/https://www.infrastructure.gov.au/sites/default/files/aust-gov-response-senate-evironment-comms-references-committee-gaming-micro-transactions-chance-based-items.pdf Archived Link] ''(Snapshot Date:'' ''Sep 9 2024)''
*Australian Senate Environment and Communications References Committee. (2020). ''Gaming Microtransactions for Chance-Based Items''. [https://www.infrastructure.gov.au/sites/default/files/aust-gov-response-senate-evironment-comms-references-committee-gaming-micro-transactions-chance-based-items.pdf PDF]. - [https://web.archive.org/web/20240909064304/https://www.infrastructure.gov.au/sites/default/files/aust-gov-response-senate-evironment-comms-references-committee-gaming-micro-transactions-chance-based-items.pdf Archived Link] ''(Snapshot Date:'' ''Sep 9 2024)''